Lords’ Alliance Noble Residence

Bastion facility

  • Space: Vast (36 sq)
  • Hirelings: 1
  • Order: recruit

You maintain a luxurious apartment fit for the ruler of a city such as Neverwinter, Waterdeep, or Baldur’s Gate. Your hireling is a butler who tends to the resident’s needs.

After spending a Long Rest in your Noble Residence, you gain Heroic Inspiration.

Recruit: Visiting Noble

When you issue the Recruit order to your Lords’ Alliance Noble Residence, you forgo sleeping in it for 14 days and instead make it available to a noble from a settlement that is a member of the Lords’ Alliance. Roll any die. If the number rolled is odd, no one accepts your invitation and you gain no benefit from having issued the order. If the number rolled is even, a noble from the settlement you chose accepts your invitation, arriving within 7 days and staying for another 7 days.

The visiting noble gossips about events and inhabitants in their home settlement, revealing to you the location of any creature familiar to you if that creature is within 50 miles of the settlement from which the noble has come, if that creature isn’t hidden by magic, and if that creature isn’t confined to a location that the DM deems beyond the noble’s ability to know. If the noble knows the location of the individual, they also tell you where that creature was for the 7 days prior to the noble’s departure for your Bastion.

The visiting noble won’t defend your Bastion and departs immediately if the Bastion is attacked.

Source: FRHoF