Charging Badger Source: Theros Bestiary, Vol. XVII “If the hierarchies of nature were determined by ferocity alone, the badger would be lord of the beasts.” —Anthousa of Setessa "name": "Charging Badger" "size": "Tiny" "type": "beast" "alignment": "Unaligned" "ac": !!int "10" "hp": !!int "3" "hit_dice": "1d4 + 1" "modifier": !!int "1" "stats": - !!int "4" - !!int "12" - !!int "12" - !!int "2" - !!int "12" - !!int "5" "speed": "20 ft., burrow 5 ft., swim 15 ft." "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 30 ft., passive Perception\ \ 10" "languages": "" "cr": "0" "traits": - "desc": "The badger has Advantage on Wisdom (Perception) checks that rely on smell." "name": "Keen Smell" - "desc": "If the badger moves at least 10 feet straight toward a creature and then\ \ hits it with a claw attack on the same turn, that target must succeed on a\ \ DC 7 Strength saving throw or be knocked prone. If the target is prone, the\ \ badger can make one claw attack against it as a bonus action." "name": "Charge" - "desc": "The badger can move in and out of a Medium or smaller creature's space.\ \ If it would, it uses a bonus action to attack that creature with its claw.\ \ That creature must succeed on a DC 11 Strength saving throw or be knocked\ \ prone. If the creature succeeds, the badger can't enter that space and must\ \ end its turn immediately. If the badger stops on top of that creature, that\ \ creature becomes restrained until the badger moves off it (escape DC 7)." "name": "Trample" "actions": - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing\ \ damage." "name": "Bite" - "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 13\ \ (4d4 + 3) slashing damage." "name": "Claw" "source": - "TBVXVII"