Nessian Asp Source: Theros Bestiary, Vol. IV "name": "Nessian Asp" "size": "Medium" "type": "beast" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "25" "hit_dice": "5d8 + 5" "modifier": !!int "4" "stats": - !!int "10" - !!int "18" - !!int "13" - !!int "2" - !!int "10" - !!int "3" "speed": "30 ft., climb 30 ft., swim 30 ft." "skillsaves": - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+2" "senses": "[blindsight](/Compendium/rules/senses.md#Blindsight) 10 ft., passive Perception\ \ 10" "languages": "" "cr": "2" "traits": - "desc": "The asp has Advantage on Wisdom (Perception) checks and on saving throws\ \ against being blinded, charmed, deafened, frightened, stunned, or knocked\ \ unconscious." "name": "Two Heads" - "desc": "If the asp is reduced to 0 Hit Points, it doesn’t die or fall unconscious.\ \ Instead, it sheds its skin, regains 19 (4d8+1) Hit Points, and moves up to\ \ its speed without provoking opportunity attacks." "name": "Shed Skin (Mythic Trait; Recharges after a Short or Long Rest)." "actions": - "desc": "The asp makes two bite attacks on either one or two targets that are\ \ within 5 feet of each other." "name": "Multiattack" - "desc": "Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 6 (1d4\ \ + 4) piercing damage, and the target must make a DC 11 Constitution saving\ \ throw, taking 10 (3d6) poison damage on a failed save, or half as much damage\ \ on a successful one." "name": "Bite" "source": - "TBVIV"