Sealock Monster Source: Theros Bestiary, Vol. XXI "name": "Sealock Monster" "size": "Large" "type": "beast" "subtype": "octopus" "alignment": "Unaligned" "ac": !!int "11" "hp": !!int "210" "hit_dice": "21d10 + 105" "modifier": !!int "1" "stats": - !!int "20" - !!int "13" - !!int "20" - !!int "4" - !!int "10" - !!int "4" "speed": "10 ft., swim 60 ft." "skillsaves": - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+4" - "name": "[Stealth](/Compendium/rules/skills.md#Stealth)" "desc": "+5" "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 60 ft., passive Perception\ \ 10" "languages": "" "cr": "6" "traits": - "desc": "While out of water, the monster can hold its breath for 1 hour." "name": "Hold Breath" - "desc": "The monster has Advantage on Dexterity (Stealth) checks made while underwater." "name": "Underwater Camouflage" - "desc": "The monster can breathe only underwater." "name": "Water Breathing" - "desc": "When the monster is reduced to 0 Hit Points, it doesn’t die or fall unconscious.\ \ Instead, the damage creates tears in its skin, revealing its hearts. The monster\ \ has three hearts in its cephalothorax. A heart has an AC of 11 and 40 Hit\ \ Points. It is immune to all conditions. If it is forced to make a saving throw,\ \ treat its ability scores as 10 (+0). If it finishes a short or long rest,\ \ the skin heals, any destroyed hearts regenerate, and the hearts are covered\ \ again. The monster dies when all the hearts are destroyed." "name": "Hearts of the Monster (Mythic Trait; Recharges after a Short or Long\ \ Rest)" "actions": - "desc": "The monster makes two attacks: one attack with its tentacles and one\ \ with its bite." "name": "Multiattack" - "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d6\ \ + 5) bludgeoning damage. If the target is a creature, it is grappled (escape\ \ DC 16) and brought within 5 ft. of the monster's mouth. Until this grapple\ \ ends, the target is restrained, and the monster can't use its tentacles on\ \ another target." "name": "Tentacles" - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target grappled by the\ \ monster's tentacles. Hit: 12 (2d6 + 5) piercing damage." "name": "Bite" - "desc": "A 20-foot-radius cloud of ink extends all around the monster if it is\ \ underwater. The area is heavily obscured for 1 minute, although a significant\ \ current can disperse the ink. After releasing the ink, the monster can use\ \ the Dash action as a bonus action." "name": "Ink Cloud (Recharges after a Short or Long Rest)" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the sealock monster can expend a use to take one of the following actions.\ \ The sealock monster regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "**Mythic Actions**If Tromokratis’s mythic trait is active, it can use\ \ the options below as legendary actions for 1 hour after using Hearts of the\ \ Octopus. **_Flood._** The monster splashes water from the sea, causing the\ \ water level of all standing water in a 100-foot cube area around it to rise\ \ by as much as 20 feet. If the area includes a shore, the flooding water spills\ \ over onto dry land. If the monster isn't near land, it instead creates a 20-foot\ \ tall wave that travels from one side of the area to the other and then crashes\ \ down. Any Huge or smaller vehicles in the wave’s path are carried with it\ \ to the other side. Any Huge or smaller vehicles struck by the wave have a\ \ 25 percent chance of capsizing. Water that doesn't run off the land back into\ \ the sea gradually disappears over the course of 2 weeks." "name": "" "source": - "TBVXXI"