Silent Sentinel Source: Theros Bestiary, Vol. VI It serves a justice higher than the whims of the gods. "name": "Silent Sentinel" "size": "Medium" "type": "celestial" "subtype": "archon" "alignment": "Lawful Good" "ac": !!int "18" "ac_class": "plate" "hp": !!int "170" "hit_dice": "17d8 + 102" "modifier": !!int "4" "stats": - !!int "19" - !!int "18" - !!int "22" - !!int "15" - !!int "19" - !!int "18" "speed": "30 ft." "saves": - "strength": !!int "9" - "constitution": !!int "11" - "wisdom": !!int "9" - "charisma": !!int "9" "skillsaves": - "name": "[History](/Compendium/rules/skills.md#History)" "desc": "+7" - "name": "[Insight](/Compendium/rules/skills.md#Insight)" "desc": "+9" - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+9" "damage_immunities": "thunder" "condition_immunities": "[charmed](/Compendium/rules/conditions.md#Charmed), [exhaustion](/Compendium/rules/conditions.md#Exhaustion),\ \ [frightened](/Compendium/rules/conditions.md#Frightened)" "senses": "[truesight](/Compendium/rules/senses.md#Truesight) 120 ft., passive Perception\ \ 10" "languages": "All, but chooses to remain silent" "cr": "8" "traits": - "desc": "If the sentinel isn’t mounted, it can use a bonus action to magically\ \ teleport onto the creature serving as its mount, provided the sentinel and\ \ its mount are on the same plane of existence. When it teleports, the sentinel\ \ appears astride the mount, along with any equipment it is wearing or carrying.\ \ While mounted and not incapacitated, the sentinel can’t be surprised, and\ \ both it and its mount have Advantage on Dexterity saving throws. If the sentinel\ \ is reduced to 0 Hit Points while riding its mount, the mount is reduced to\ \ 0 Hit Points as well." "name": "Mount" "actions": - "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d8\ \ + 4) slashing damage plus 13 (2d12) radiant damage." "name": "Ashen Blade" - "desc": "Ranged Spell Attack: +9 to hit, range 120 ft., one creature. Hit: 22\ \ (4d10) necrotic damage, and the target can’t regain Hit Points until the start\ \ of the sentinel’s next turn." "name": "Bolt of Ash" "reactions": - "desc": "Immediately after the sentinel attacks, roll a d100. The number rolled\ \ determine the effect: 1-48: No effect. 50-85: The sentinel summons a **hopeful\ \ eidolon**. 86-98: The sentinel summons a **ghostblade eidolon**. 99: The sentinel\ \ summons a **spirit of the labyrinth**. 100: The sentinel summons an **eidolon\ \ of countless battles**. If a creature is summoned this way, the creature acts\ \ as an ally to its summoner and to other creatures its summoner summons." "name": "Justice for the Fallen" "source": - "TBVVI"