Soul of Theros Source: Theros Bestiary, Vol. VI "name": "Soul of Theros" "size": "Gargantuan" "type": "celestial" "alignment": "Lawful Good" "ac": !!int "18" "ac_class": "plate" "hp": !!int "960" "hit_dice": "60d20 + 360" "modifier": !!int "6" "stats": - !!int "22" - !!int "22" - !!int "22" - !!int "11" - !!int "14" - !!int "13" "speed": "120 ft." "saves": - "strength": !!int "14" - "dexterity": !!int "14" "damage_resistances": "radiant" "senses": "[truesight](/Compendium/rules/senses.md#Truesight) 120 ft., passive Perception\ \ 10" "languages": "Common" "cr": "27" "traits": - "desc": "As a bonus action on its turn, the avatar chooses any number of creatures\ \ on Theros. Until the beginning of the avatar's next turn, those creatures\ \ each get a +2 bonus to Strength and Dexterity checks and damage rolls, gain\ \ 4 (1d8) temporary Hit Points, and have Advantage on attack rolls. For every\ \ point of damage dealt by those creatures until the avatar's next turn, it\ \ regains 1 hit point." "name": "Blessing of Theros" - "desc": "The avatar can't be surprised." "name": "Vigilant" "actions": - "desc": "The avatar makes three melee attacks." "name": "Multiattack" - "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one creature. Hit: 36 (12d4\ \ + 6) bludgeoning damage. If the target is a Medium or smaller creature, it\ \ must succeed on a DC 22 Strength saving throw or be knocked prone." "name": "Shield Bash" - "desc": "_Melee or Ranged Weapon Attack:_ +14 to hit, reach 50 ft. or range 150/300\ \ ft., one target. _Hit:_ 48 (12d6 + 6) piercing damage." "name": "Spear" "reactions": - "desc": "As the avatar dies, it may take a reaction to use its Blessing of Theros\ \ trait." "name": "Last Hope" "source": - "TBVVI"