Domestic Wonder Source: FRAiF p. 245, FRHoF p. 132 "name": "Domestic Wonder (FRAiF)" "size": "Medium" "type": "construct" "alignment": "Unaligned" "ac": !!int "9" "hp": !!int "5" "hit_dice": "1d8 + 1" "modifier": !!int "-1" "stats": - !!int "13" - !!int "8" - !!int "13" - !!int "3" - !!int "8" - !!int "1" "senses": "passive Perception 9" "languages": "" "cr": "0" "traits": - "desc": "If damage reduces the wonder to 0 [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb),\ \ it makes a Constitution saving throw with a DC of 5 plus the damage taken\ \ unless the damage is Lightning or from a [Critical Hit](../../../Compendium/rules/variant-rules/critical-hit-xphb).\ \ On a successful save, the wonder drops to 1 [Hit Point](../../../Compendium/rules/variant-rules/hit-points-xphb)\ \ instead." "name": "Mechanical Determination" - "desc": "The wonder has the [Unconscious](../../../Compendium/rules/conditions#unconscious)\ \ condition until another creature winds it with the wonder's unique key for\ \ 1 minute. Once wound, the wonder operates for 10 days or until a creature\ \ touches the wonder with its key as a [Utilize](../../../Compendium/rules/actions#utilize)\ \ action to deactivate it, after which the wonder has the [Unconscious](../../../Compendium/rules/conditions#unconscious)\ \ condition until it is wound again." "name": "Wind-Up Operation" "source": - "FRAiF" - "FRHoF"