Titan of Eternal Fire Source: Theros Bestiary, Vol. IX There is no gift more precious or more perilous than fire. "name": "Titan of Eternal Fire" "size": "Gargantuan" "type": "elemental" "subtype": "titan" "alignment": "Lawful Evil" "ac": !!int "14" "hp": !!int "960" "hit_dice": "60d20 + 360" "modifier": !!int "2" "stats": - !!int "20" - !!int "15" - !!int "22" - !!int "7" - !!int "12" - !!int "20" "speed": "120 ft." "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks" "damage_immunities": "fire" "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 60 ft., passive Perception\ \ 10" "languages": "Titan" "cr": "27" "traits": - "desc": "When the titan dies, it explodes in a burst of fire and rock. Each creature\ \ within 10 feet of it must make a DC 21 Dexterity saving throw, taking 7 (2d6)\ \ fire damage on a failed save, or half as much damage on a successful one.\ \ Flammable objects that aren't being worn or carried in that area are ignited." "name": "Death Burst" - "desc": "At the start of each of the titan's turns, each creature within 5 feet\ \ of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't\ \ being worn or carried ignite. A creature that touches the titan or hits it\ \ with a melee attack while within 5 feet of it takes 10 (3d6) fire damage." "name": "Fire Aura" - "desc": "The titan deals double damage to objects and structures." "name": "Siege Monster" - "desc": "The titan has Advantage on Dexterity (Stealth) checks made to hide in\ \ rocky terrain." "name": "Stone Camouflage" - "desc": "Unless provoked, the giant ignores all nonflying things that are Huge\ \ or smaller and all flying things that are Large or smaller." "name": "Titanic Nature" - "desc": "For every 5 feet the titan moves in water, or for every gallon of water\ \ splashed on it, it takes 1 cold damage." "name": "Water Susceptibility" "actions": - "desc": "_Ranged Spell Attack:_ spell save DC 21, +13 to hit with spell attacks,\ \ range 100 ft. The titan pulls a fireball from its chest and throws it at a\ \ point within range. Each creature in a 20-foot-radius sphere centered on that\ \ point must make a DC 21 Dexterity saving throw. A target takes 49 (14d6) fire\ \ damage on a failed save, or half as much damage on a successful one. The fire\ \ spreads around corners. It ignites flammable objects in the area that aren’\ t being worn or carried." "name": "Fireball" "source": - "TBVIX"