Cronemouth Hag Source: Theros Bestiary, Vol. VI "name": "Cronemouth Hag" "size": "Medium" "type": "fey" "alignment": "Chaotic Evil" "ac": !!int "14" "hp": !!int "49" "hit_dice": "7d8 + 21" "modifier": !!int "1" "stats": - !!int "16" - !!int "13" - !!int "16" - !!int "12" - !!int "12" - !!int "13" "speed": "30 ft., swim 40 ft." "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 60 ft., passive Perception\ \ 10" "languages": "Understands Common, Giant, and Primordial but can't speak" "cr": "2" "traits": - "desc": "The hag can breathe air and water." "name": "Amphibious" - "desc": "Any humanoid that starts its turn within 30 feet of the hag and can see\ \ the hag's true form must make a DC 11 Wisdom saving throw. On a failed save,\ \ the creature is frightened for 1 minute. A creature can repeat the saving\ \ throw at the end of each of its turns, with Disadvantage if the hag is within\ \ line of sight, ending the effect on itself on a success. If a creature's saving\ \ throw is successful or the effect ends for it, the creature is immune to the\ \ hag's Horrific Appearance for the next 24 hours. Unless the target is surprised\ \ or the revelation of the hag's true form is sudden, the target can avert its\ \ eyes and avoid making the initial saving throw. Until the start of its next\ \ turn, a creature that averts its eyes has Disadvantage on attack rolls against\ \ the hag." "name": "Horrific Appearance" - "desc": "When hags must work together, they form covens, in spite of their selfish\ \ natures. A coven is made up of hags of any type, all of whom are equals within\ \ the group. However, each of the hags continues to desire more personal power.\ \ A coven consists of three hags so that any arguments between two hags can\ \ be settled by the third. If more than three hags ever come together, as might\ \ happen if two covens come into conflict, the result is usually chaos." "name": "Hag Coven" - "desc": "While all three members of a hag coven are within 30 feet of one another,\ \ they can each cast the following spells from the wizard's spell list but must\ \ share the spell slots among themselves: • 1st level (4 slots): Identify, ray\ \ of sickness • 2nd level (3 slots): Hold Person, locate object • 3rd level\ \ (3 slots): Bestow Curse, Counterspell, lightning bolt • 4th level (3 slots):\ \ Phantasmal Killer, polymorph • 5th level (2 slots): contact other plane, scrying\ \ • 6th level (1 slot): eye bite For casting these spells, each hag is a 12th-level\ \ spellcaster that uses Intelligence as her spellcasting ability. The spell\ \ save DC is 12+the hag's Intelligence modifier, and the spell attack bonus\ \ is 4+the hag's Intelligence modifier." "name": "Shared Spellcasting (Coven Only)" - "desc": "A hag coven can craft a magic creature called a hag tongue (see the hag\ \ tongue stat block), which is made from a real tongue and has a life of its\ \ own. A hag in the coven can take an action to put the tongue in her mouth\ \ and let it speak what the tongue would say. If it is destroyed, each coven\ \ member takes 3d10 psychic damage. A hag coven can have only one hag tongue\ \ at a time, and creating a new one requires all three members of the coven\ \ to perform a ritual. The ritual takes 1 hour, and it includes an incantation\ \ that must be spoken by another creature. During the ritual, if the participants\ \ take any action other than performing the ritual, they must start over." "name": "Hag Tongue (Coven Only)" "actions": - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6\ \ + 3) slashing damage." "name": "Claws" - "desc": "The hag targets one frightened creature she can see within 30 ft. of\ \ her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving\ \ throw against this magic or drop to 0 Hit Points." "name": "Death Glare" - "desc": "The hag covers herself and anything she is wearing or carrying with a\ \ magical illusion that makes her look like an ugly creature of her general\ \ size and humanoid shape. The effect ends if the hag takes a bonus action to\ \ end it or if she dies. The changes wrought by this effect fail to hold up\ \ to physical inspection. For example, the hag could appear to have no claws,\ \ but someone touching her hand might feel the claws. Otherwise, a creature\ \ must take an action to visually inspect the illusion and succeed on a DC 16\ \ Intelligence (Investigation) check to discern that the hag is disguised." "name": "Illusory Appearance" "source": - "TBVVI"