Dryad (MM) Source: Theros Bestiary, Vol. XII "name": "Dryad (MM)" "size": "Medium" "type": "fey" "alignment": "Neutral" "ac": !!int "11" "hp": !!int "20" "hit_dice": "5d8 + 0" "modifier": !!int "1" "stats": - !!int "10" - !!int "12" - !!int "11" - !!int "14" - !!int "15" - !!int "18" "speed": "30 ft." "skillsaves": - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+4" - "name": "[Stealth](/Compendium/rules/skills.md#Stealth)" "desc": "+5" "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 60 ft., passive Perception\ \ 10" "languages": "Elvish, Sylvan" "cr": "1" "traits": - "desc": "The dryad's innate spellcasting ability is Charisma (spell save DC 14).\ \ The dryad can innately cast the following spells, requiring no material components:\ \ At will: Druidcraft 3/day each: Entangle, Goodberry 1/day each: Barkskin,\ \ Pass Without Trace, shillelagh" "name": "Innate Spellcasting" - "desc": "The dryad has Advantage on saving throws against spells and other magical\ \ effects." "name": "Magic Resistance" - "desc": "The dryad can communicate with beasts and plants as if they shared a\ \ language." "name": "Speak with Beasts and Plants" - "desc": "Once on her turn, the dryad can use 10 ft. of her movement to step magically\ \ into one living tree within her reach and emerge from a second living tree\ \ within 60 ft. of the first tree, appearing in an unoccupied space within 5\ \ ft. of the second tree. Both trees must be large or bigger." "name": "Tree Stride" "actions": - "desc": "Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft.,\ \ one target. Hit: 2 (1 d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage\ \ with shillelagh." "name": "Club" - "desc": "The dryad targets one humanoid or beast that she can see within 30 feet\ \ of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom\ \ saving throw or be magically charmed. The charmed creature regards the dryad\ \ as a trusted friend to be heeded and protected. Although the target isn't\ \ under the dryad's control, it takes the dryad's requests or actions in the\ \ most favorable way it can. Each time the dryad or its allies do anything harmful\ \ to the target, it can repeat the saving throw, ending the effect on itself\ \ on a success. Otherwise, the effect lasts 24 hours or until the dryad dies,\ \ is on a different plane of existence from the target, or ends the effect as\ \ a bonus action. If a target's saving throw is successful, the target is immune\ \ to the dryad's Fey Charm for the next 24 hours. The dryad can have no more\ \ than one humanoid and up to three beasts charmed at a time." "name": "Fey Charm" "source": - "TBVXII"