Lampad (MOoT) Source: Theros Bestiary, Vol. XII "name": "Lampad (MOoT)" "size": "Medium" "type": "fey" "alignment": "Neutral Evil" "ac": !!int "15" "ac_class": "natural armor" "hp": !!int "48" "hit_dice": "8d8 + 16" "modifier": !!int "1" "stats": - !!int "12" - !!int "13" - !!int "14" - !!int "11" - !!int "12" - !!int "18" "speed": "30 ft." "skillsaves": - "name": "[Deception](/Compendium/rules/skills.md#Deception)" "desc": "+6" - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+6" "damage_resistances": "necrotic" "damage_immunities": "poison" "condition_immunities": "[charmed](/Compendium/rules/conditions.md#Charmed), [frightened](/Compendium/rules/conditions.md#Frightened),\ \ [poisoned](/Compendium/rules/conditions.md#Poisoned)" "senses": "passive Perception 10" "languages": "Sylvan, Common" "cr": "3" "traits": - "desc": "Once on its turn, the lampad can use 10 feet of its movement to step\ \ magically into one creature’s corpse within its reach and emerge from a second\ \ creature’s corpse within 60 feet of the first corpse, appearing in an unoccupied\ \ space within 5 feet of the second corpse. Both corpses must be Medium or bigger." "name": "Corpse Stride" - "desc": "The lampad doesn’t require food, drink, or sleep." "name": "Immortal Nature" - "desc": "The lampad's innate spellcasting ability is Charisma (+6 to hit with\ \ spell attacks). It can innately cast the following spells, requiring no material\ \ components: At will: Chill Touch (see “Actions” below), _gentle repose_" "name": "Innate Spellcasting" - "desc": "The lampad has Advantage on saving throws against spells and other magical\ \ effects." "name": "Magic Resistance" "actions": - "desc": "The lampad attacks twice with its necrotic touch or Chill Touch." "name": "Multiattack" - "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10\ \ + 4) necrotic damage." "name": "Necrotic Touch" - "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (2d8)\ \ necrotic damage, and the target can’t regain Hit Points until the start of\ \ the lampad’s next turn. If the target is undead, it has Disadvantage on attack\ \ rolls against the lampad until the end of the lampad’s next turn." "name": "Chill Touch (Cantrip)" "source": - "TBVXII"