Pheres-Band Warchief Source: Theros Bestiary, Vol. XV The renowned warchiefs of Pheres Band fight with the might of minotaurs and the sagacity of sphinxes. "name": "Pheres-Band Warchief" "size": "Medium" "type": "fey" "subtype": "centaur" "alignment": "Chaotic Neutral" "ac": !!int "14" "ac_class": "natural armor" "hp": !!int "21" "hit_dice": "3d8 + 9" "modifier": !!int "1" "stats": - !!int "17" - !!int "13" - !!int "16" - !!int "10" - !!int "16" - !!int "12" "speed": "40 ft." "saves": - "constitution": !!int "5" - "strength": !!int "5" - "wisdom": !!int "5" "skillsaves": - "name": "[Athletics](/Compendium/rules/skills.md#Athletics)" "desc": "+5" - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+5" - "name": "[Survival](/Compendium/rules/skills.md#Survival)" "desc": "+5" - "name": "[Medicine](/Compendium/rules/skills.md#Medicine)" "desc": "+5" "senses": "passive Perception 10" "languages": "Common, Sylvan" "cr": "2" "traits": - "desc": "The centaur has Advantage on initiative rolls." "name": "Battle Readiness" - "desc": "If the centaur moves at least 30 feet straight toward a target and then\ \ hits it with a melee attack on the same turn, it can immediately follow that\ \ attack with a bonus action, making one attack against the target with its\ \ hooves." "name": "Charge" - "desc": "The centaur counts as one size larger when determining its carrying capacity\ \ and the weight it can push or drag. In addition, any climb that requires hands\ \ and feet is especially difficult for it because of its equine legs. When it\ \ makes such a climb, each foot of movement costs it 4 extra feet instead of\ \ the normal 1 extra foot." "name": "Equine Build" - "desc": "The centaur can attack twice, instead of once, whenever it takes the\ \ Attack action on its turn." "name": "Extra Attack" - "desc": "The centaur's attack rolls score a critical hit on a roll of 19 or 20\ \ on the d20." "name": "Improved Critical" - "desc": "Allied centaurs within 30 feet of the warchief get a +1 bonus to Strength\ \ and Dexterity checks and damage rolls, and their Hit Points and maximum Hit\ \ Points are increased by 4 (1d8) while in range. Those centaurs also have the\ \ trample ability." "name": "Might of Minotaurs" - "desc": "Allied centaurs within 30 feet of the warchief can't be surprised." "name": "Sagacity of Sphinxes" - "desc": "The warchief can move in and out of Medium or smaller creature's space.\ \ If it would, it uses a bonus action to attack that creature with its hooves.\ \ That creature must succeed on a DC 13 Strength saving throw or be knocked\ \ prone. If the creature succeeds, the warchief can't enter that space and must\ \ end its turn immediately. If the warchief stops on top of that creature, that\ \ creature becomes restrained until the warchief moves off it (escape DC 13)." "name": "Trample" "actions": - "desc": "Melee Weapon Attack: +7 to hit, one target. Hit: 7 (1d4 + 3) bludgeoning\ \ damage." "name": "Hooves" - "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8\ \ + 3) bludgeoning damage." "name": "Warhammer" "source": - "TBVXV"