Swordwise Centaur Source: Theros Bestiary, Vol. XV "name": "Swordwise Centaur" "size": "Medium" "type": "fey" "subtype": "centaur" "alignment": "Any alignment" "ac": !!int "14" "ac_class": "leather" "hp": !!int "12" "hit_dice": "2d8 + 4" "modifier": !!int "3" "stats": - !!int "17" - !!int "16" - !!int "14" - !!int "10" - !!int "14" - !!int "10" "speed": "40 ft." "saves": - "constitution": !!int "5" "skillsaves": - "name": "[Athletics](/Compendium/rules/skills.md#Athletics)" "desc": "+6" - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+5" - "name": "[Survival](/Compendium/rules/skills.md#Survival)" "desc": "+5" - "name": "[Nature](/Compendium/rules/skills.md#Nature)" "desc": "+3" "senses": "passive Perception 10" "languages": "Common, Sylvan" "cr": "2" "traits": - "desc": "The centaur has Advantage on initiative rolls." "name": "Battle Readiness" - "desc": "If the centaur moves at least 30 feet straight toward a target and then\ \ hits it with a melee attack on the same turn, it can immediately follow that\ \ attack with a bonus action, making one attack against the target with its\ \ hooves." "name": "Charge" - "desc": "The centaur counts as one size larger when determining its carrying capacity\ \ and the weight it can push or drag. In addition, any climb that requires hands\ \ and feet is especially difficult for it because of its equine legs. When it\ \ makes such a climb, each foot of movement costs it 4 extra feet instead of\ \ the normal 1 extra foot." "name": "Equine Build" - "desc": "The centaur's attack rolls score a critical hit on a roll of 19 or 20\ \ on the d20." "name": "Improved Critical" "actions": - "desc": "The centaur makes two attacks." "name": "Multiattack" - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4\ \ + 3) bludgeoning damage." "name": "Hooves" - "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6\ \ + 3) slashing damage." "name": "Scimitar" "source": - "TBVXV"