Nightmare Shepherd
Source: Mythic Odysseys of Theros p. 221
A nightmare shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon.
"name": "Nightmare Shepherd (MOT)"
"size": "Large"
"type": "fiend"
"alignment": "Lawful Evil"
"ac": !!int "18"
"ac_class": "natural armor"
"hp": !!int "133"
"hit_dice": "14d10 + 56"
"modifier": !!int "2"
"stats":
- !!int "19"
- !!int "15"
- !!int "18"
- !!int "14"
- !!int "17"
- !!int "20"
"speed": "30 ft., fly 60 ft."
"saves":
- "constitution": !!int "8"
- "wisdom": !!int "7"
"skillsaves":
- "name": "[Arcana](../../../Compendium/rules/skills#arcana)"
"desc": "+6"
- "name": "[Deception](../../../Compendium/rules/skills#deception)"
"desc": "+9"
- "name": "[Perception](../../../Compendium/rules/skills#perception)"
"desc": "+7"
- "name": "[Persuasion](../../../Compendium/rules/skills#persuasion)"
"desc": "+9"
"damage_resistances": "cold, necrotic"
"damage_immunities": "poison"
"condition_immunities": "[poisoned](../../../Compendium/rules/conditions#poisoned)"
"senses": "[darkvision](../../../Compendium/rules/senses#darkvision) 120 ft., passive Perception\
\ 17"
"languages": "Abyssal, Common, Infernal"
"cr": "11"
"traits":
- "desc": "The shepherd's spellcasting ability is Charisma (spell save DC 17). It\
\ can innately cast the following spells, requiring no material components:\n\
\n**1/day each:** [confusion](../../../Compendium/spells/confusion-xphb), [dispel\
\ magic](../../../Compendium/spells/dispel-magic-xphb), [hold person](../../../Compendium/spells/hold-person-xphb),\
\ [suggestion](../../../Compendium/spells/suggestion-xphb)"
"name": "Innate Spellcasting"
- "desc": "Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack\
\ and damage rolls. When any other creature that isn't undead or a construct\
\ starts its turn within 30 feet of the shepherd, that creature must succeed\
\ on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage."
"name": "Aura of Nightmares"
- "desc": "The shepherd has advantage on saving throws against spells and other\
\ magical effects."
"name": "Magic Resistance"
"actions":
- "desc": "The shepherd makes two attacks: one with its claws and one with its staff."
"name": "Multiattack"
- "desc": "*Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 13\
\ (2d8 + 4) slashing damage plus 16 (3d10) necrotic damage."
"name": "Claws"
- "desc": "*Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 11\
\ (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used\
\ with two hands, plus 26 (4d12) psychic damage."
"name": "Staff"
- "desc": "The shepherd pulls twisted souls from the Underworld; 1d6 [shadows](../../../Compendium/bestiary/undead/shadow-xmm)\
\ (without Sunlight Weakness) arise in unoccupied spaces within 20 feet of the\
\ shepherd. The shadows act right after the shepherd on the same initiative\
\ count and fight until they're destroyed. They disappear when the shepherd\
\ dies."
"name": "Herd the Underworld (Recharges after a Short or Long Rest)"
"source":
- "MOT"
"image": "Compendium/bestiary/fiend/token/nightmare-shepherd-mot.webp"