Nightmare Shepherd
Source: Mythic Odysseys of Theros p. 221
A nightmare shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering dead that it torments and occasionally feeds upon.
"name": "Nightmare Shepherd"
"size": "Large"
"type": "fiend"
"alignment": "Lawful Evil"
"ac": !!int "18"
"ac_class": "natural armor"
"hp": !!int "133"
"hit_dice": "14d10 + 56"
"modifier": !!int "2"
"stats":
- !!int "19"
- !!int "15"
- !!int "18"
- !!int "14"
- !!int "17"
- !!int "20"
"speed": "30 ft., fly 60 ft."
"saves":
- "constitution": !!int "8"
- "wisdom": !!int "7"
"skillsaves":
- "name": "[Arcana](/Compendium/rules/skills.md#Arcana)"
"desc": "+6"
- "name": "[Deception](/Compendium/rules/skills.md#Deception)"
"desc": "+9"
- "name": "[Perception](/Compendium/rules/skills.md#Perception)"
"desc": "+7"
- "name": "[Persuasion](/Compendium/rules/skills.md#Persuasion)"
"desc": "+9"
"damage_resistances": "cold, necrotic"
"damage_immunities": "poison"
"condition_immunities": "[poisoned](/Compendium/rules/conditions.md#Poisoned)"
"senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 120 ft., passive Perception\
\ 17"
"languages": "Abyssal, Common, Infernal"
"cr": "11"
"traits":
- "desc": "The shepherd's spellcasting ability is Charisma (spell save DC 17). It\
\ can innately cast the following spells, requiring no material components:\n\
\n**1/day each:** [confusion](/Compendium/spells/confusion-xphb.md), [dispel\
\ magic](/Compendium/spells/dispel-magic-xphb.md), [hold person](/Compendium/spells/hold-person-xphb.md),\
\ [suggestion](/Compendium/spells/suggestion-xphb.md)"
"name": "Innate Spellcasting"
- "desc": "Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack\
\ and damage rolls. When any other creature that isn't undead or a construct\
\ starts its turn within 30 feet of the shepherd, that creature must succeed\
\ on a DC 17 Wisdom saving throw or take 11 (2d10) psychic damage."
"name": "Aura of Nightmares"
- "desc": "The shepherd has advantage on saving throws against spells and other\
\ magical effects."
"name": "Magic Resistance"
"actions":
- "desc": "The shepherd makes two attacks: one with its claws and one with its staff."
"name": "Multiattack"
- "desc": "*Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 13\
\ (2d8 + 4) slashing damage plus 16 (3d10) necrotic damage."
"name": "Claws"
- "desc": "*Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 11\
\ (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with\
\ two hands, plus 26 (4d12) psychic damage."
"name": "Staff"
- "desc": "The shepherd pulls twisted souls from the Underworld; 1d6 [shadows](/Compendium/bestiary/undead/shadow-xmm.md)\
\ (without Sunlight Weakness) arise in unoccupied spaces within 20 feet of the\
\ shepherd. The shadows act right after the shepherd on the same initiative\
\ count and fight until they're destroyed. They disappear when the shepherd\
\ dies."
"name": "Herd the Underworld (Recharges after a Short or Long Rest)"
"source":
- "MOT"
"image": "/Compendium/bestiary/fiend/token/nightmare-shepherd-mot.webp"