Hundred-Handed One Source: Theros Bestiary, Vol. IX "name": "Hundred-Handed One" "size": "Gargantuan" "type": "giant" "alignment": "Lawful Neutral" "ac": !!int "15" "ac_class": "natural armor" "hp": !!int "750" "hit_dice": "50d20 + 250" "modifier": !!int "2" "stats": - !!int "16" - !!int "15" - !!int "20" - !!int "14" - !!int "16" - !!int "16" "speed": "120 ft." "saves": - "constitution": !!int "13" - "wisdom": !!int "11" "skillsaves": - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+11" - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+11" "condition_immunities": "[frightened](/Compendium/rules/conditions.md#Frightened)" "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 120 ft., passive Perception\ \ 10" "languages": "Giant" "cr": "25" "traits": - "desc": "The giant can take one reaction on every turn in combat." "name": "Reactive" - "desc": "The giant can’t be surprised." "name": "Vigilant" - "desc": "When the giant is reduced to 0 Hit Points, it doesn’t die or fall unconscious.\ \ Instead, the damage creates tears in its skin, revealing its hearts. The giant\ \ has three hearts in its chest. A heart has an AC of 17 and 155 (10d20+50)\ \ Hit Points. It is immune to fire and to all conditions. If it is forced to\ \ make a saving throw, treat its ability scores as 10 (+0). The giant dies when\ \ all the hearts are destroyed." "name": "Hundred-Handed (Mythic Trait; Recharges after a Short or Long Rest)" - "desc": "The giant deals double damage to objects and structures." "name": "Siege Monster" - "desc": "Unless provoked, the giant ignores all nonflying things that are Huge\ \ or smaller and all flying things that are Large or smaller." "name": "Titanic Nature" "actions": - "desc": "The giant makes four longsword attacks or two rock attacks. Each target\ \ must be different." "name": "Multiattack" - "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 30 (6d8\ \ + 3) slashing damage." "name": "Longsword" - "desc": "Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit:\ \ 18 (6d4 + 3) bludgeoning damage. If the target is a creature, it must succeed\ \ on a DC 21 Strength saving throw or be knocked prone." "name": "Rock" - "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 18\ \ (6d4 + 3) bludgeoning damage." "name": "Unarmed Strike" "reactions": - "desc": "The giant adds 5 to its AC against one weapon attack that would hit it.\ \ To do so, the giant must see the attacker and be wielding a melee weapon." "name": "Deflect Attack" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the hundred-handed one can expend a use to take one of the following actions.\ \ The hundred-handed one regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "**Mythic Actions**If the giant's mythic trait is active, it can use the\ \ options below as legendary actions for 1 hour after using Hundred-Handed.\ \ **_Rampage._** The giant makes one unarmed strike against each of up to 100\ \ creatures." "name": "" "source": - "TBVIX"