Deathbellow Raider Source: Theros Bestiary, Vol. XI "name": "Deathbellow Raider" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Chaotic" "ac": !!int "14" "ac_class": "natural armor" "hp": !!int "21" "hit_dice": "3d8 + 9" "modifier": !!int "1" "stats": - !!int "15" - !!int "12" - !!int "17" - !!int "9" - !!int "11" - !!int "9" "speed": "30 ft." "skillsaves": - "name": "[Persuasion](/Compendium/rules/skills.md#Persuasion)" "desc": "+1" "senses": "passive Perception 10" "languages": "Common, Minotaur" "cr": "1" "traits": - "desc": "Whenever the minotaur starts its turn with half its Hit Points or fewer,\ \ roll a d6. On a 6, the raider goes berserk. On each of its turns while berserk,\ \ the minotaur attacks the nearest non-minotaur creature it can see. If no non-minotaur\ \ creature is near enough to move to and attack, the minotaur attacks an object,\ \ with preference for an object smaller than itself. Once the minotaur goes\ \ berserk, it continues to do so until it is destroyed or regains all its Hit\ \ Points.A creature within 60 feet of the berserk minotaur can try to calm it\ \ by speaking firmly and persuasively. The minotaur must be able to hear that\ \ creature, who must take an action to make a DC 20 Charisma (Persuasion) check.\ \ If the check succeeds, the minotaur ceases being berserk. If it takes damage\ \ while still at half Hit Points or fewer, the minotaur might go berserk again." "name": "Rage of Mogis" - "desc": "Immediately after the berserker uses the Dash action on its turn and\ \ moves at least 20 feet, it can make one melee attack with its horns as a bonus\ \ action." "name": "Goring Rush" - "desc": "The minotaur starves itself prior to battle. If it kills a creature and\ \ has not eaten, there is a 50% chance it will stop fighting to eat the corpse.\ \ If the minotaur eats, each hostile creature that can see it must succeed on\ \ a DC 11 Wisdom saving throw or be frightened of the minotaur until the end\ \ of the minotaur's next turn. If a hungry minotaur does not eat after a kill,\ \ it gets a +1 bonus to damage rolls until it eats." "name": "Ragegore Hunger" - "desc": "At the start of its turn, the berserker can gain Advantage on all melee\ \ weapon attack rolls during that turn, but attack rolls against it have Advantage\ \ until the start of its next turn." "name": "Reckless" - "desc": "When the raider is reduced to 0 Hit Points but not killed outright, it\ \ can drop to 1 hit point instead. The raider can't use this feature again until\ \ it finishes a long rest." "name": "Relentless Endurance" "actions": - "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6\ \ + 2) piercing damage, and the berserker can use a bonus action to attempt\ \ to shove that target with its horns. The target must be within 5 feet of the\ \ berserker and no more than one size larger than it. Unless the target succeeds\ \ on a DC 12 Strength saving throw, the berserker pushes it up to 10 feet away\ \ from the berserker." "name": "Horns" "source": - "TBVXI"