Felhide Brawler Source: Theros Bestiary, Vol. XI "name": "Felhide Brawler" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Any alignment" "ac": !!int "13" "ac_class": "natural armor" "hp": !!int "12" "hit_dice": "2d8 + 4" "modifier": !!int "0" "stats": - !!int "14" - !!int "10" - !!int "14" - !!int "10" - !!int "10" - !!int "12" "speed": "30 ft." "skillsaves": - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+3" "senses": "passive Perception 10" "languages": "Common, Minotaur" "cr": "1/2" "traits": - "desc": "When another Felhide minotaur falls in combat, if the brawler is the\ \ only Felhide in a 120-foot radius, the brawler spends its turns running from\ \ combat. After one hour, it returns to its fallen comrades and eats them." "name": "Felhide Burial Rites" "actions": - "desc": "The minotaur makes two halberd attacks." "name": "Multiattack" - "desc": "_Melee Weapon Attack:_ +4 to hit, reach 10 ft., one target. _Hit:_ 7\ \ (1d10 + 2) slashing damage." "name": "Halberd" - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6\ \ + 2) piercing damage, and it can use a bonus action to attempt to shove that\ \ target with its horns. The target must be within 5 feet of the minotaur and\ \ no more than one size larger than it. Unless the target succeeds on a DC 12\ \ Strength saving throw, the minotaur pushes it up to 10 feet away from the\ \ minotaur." "name": "Horns" "reactions": - "desc": "Immediately after the minotaur uses the Dash action on its turn and moves\ \ at least 20 feet, it can make one melee attack with its horns as a bonus action." "name": "Goring Rush" "source": - "TBVXI"