Felhide Petrifier Source: Theros Bestiary TBVXI It’s common practice among minotaurs to collect the heads of their victims as trophies. Sometimes the trophies prove more than ornamental. "name": "Felhide Petrifier (TBVXI)" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Chaotic Evil" "ac": !!int "15" "ac_class": "natural armor" "hp": !!int "21" "hit_dice": "3d8 + 9" "modifier": !!int "2" "stats": - !!int "15" - !!int "14" - !!int "16" - !!int "10" - !!int "12" - !!int "10" "speed": "30 ft." "saves": - "constitution": !!int "6" "skillsaves": - "name": "[Athletics](../../../Compendium/rules/skills#athletics)" "desc": "+5" - "name": "[Perception](../../../Compendium/rules/skills#perception)" "desc": "+4" - "name": "[Survival](../../../Compendium/rules/skills#survival)" "desc": "+4" - "name": "[Persuasion](../../../Compendium/rules/skills#persuasion)" "desc": "+3" "senses": "passive Perception 10" "languages": "Common, Minotaur, any one language" "cr": "5" "traits": - "desc": "The minotaur has [Advantage](../../../Compendium/rules/variant-rules/advantage-xphb) on initiative rolls." "name": "Battle Readiness" - "desc": "As soon as a creature within 30 feet of the head (including anyone wielding it) sees the head, it may make a DC 14 Constitution saving throw. On a success, that creature may use a reaction to shield its eyes or avert them. If the saving throw fails by 5 or more, or if the creature is unable to react, the creature is instantly [petrified](../../../Compendium/rules/conditions#petrified). Otherwise, a creature that fails the save begins to turn to stone and is [restrained](../../../Compendium/rules/conditions#restrained). The [restrained](../../../Compendium/rules/conditions#restrained) creature must repeat the saving throw at the end of its next turn, becoming [petrified](../../../Compendium/rules/conditions#petrified) on a failure or ending the effect on a success. The petrification lasts until the creature is unpetrified by a god.This trait has no effect if the head's face is not its normal flesh state." "name": "Gorgon's Head (Weapon)" - "desc": "Immediately after the minotaur uses the Dash action on its turn and moves at least 20 feet, it can make one melee attack with its horns as a bonus action." "name": "Goring Rush" - "desc": "The minotaur's attack rolls score a critical hit on a roll of 19 or 20 on the d20." "name": "Improved Critical" - "desc": "As long as it is holding the head of a gorgon, allies of the minotaur that it can see within 120 ft. can use a bonus action on their turn to do the following:**_Diversion._** The allied creature points, cocks its head, or some other gesture to try to get other creatures to look away and look instead at the gorgon's head. Each creature that can see the ally must succeed on a DC 15 Wisdom saving throw or try to look in the direction of the head." "name": "Provide Diversion" "actions": - "desc": "The minotaur makes two attacks." "name": "Multiattack" - "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage, and the minotaur can use a bonus action to attempt to shove that target with its horns. The target must be within 5 feet of the minotaur and no more than one size larger than it. Unless the target succeeds on a DC 13 Strength saving throw, the minotaur pushes it up to 10 feet away from the minotaur." "name": "Horns" - "desc": "_Melee or Ranged Weapon Attack:_ +7 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage, plus 9 (2d8) poison damage." "name": "Spear" "reactions": - "desc": "When another Felhide minotaur falls in combat, if the minotaur is the only Felhide in a 120-foot radius, the minotaur spends its turns running from combat. After one hour, it returns to its fallen comrades and eats them." "name": "Felhide Burial Rites" "source": - "TBVXI" "image": "Compendium/bestiary/humanoid/token/felhide-petrifier-tbvxi.webp"