Felhide Petrifier Source: Theros Bestiary, Vol. XI It’s common practice among minotaurs to collect the heads of their victims as trophies. Sometimes the trophies prove more than ornamental. "name": "Felhide Petrifier" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Chaotic Evil" "ac": !!int "15" "ac_class": "natural armor" "hp": !!int "21" "hit_dice": "3d8 + 9" "modifier": !!int "2" "stats": - !!int "15" - !!int "14" - !!int "16" - !!int "10" - !!int "12" - !!int "10" "speed": "30 ft." "saves": - "constitution": !!int "6" "skillsaves": - "name": "[Athletics](/Compendium/rules/skills.md#Athletics)" "desc": "+5" - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+4" - "name": "[Survival](/Compendium/rules/skills.md#Survival)" "desc": "+4" - "name": "[Persuasion](/Compendium/rules/skills.md#Persuasion)" "desc": "+3" "senses": "passive Perception 10" "languages": "Common, Minotaur, any one language" "cr": "5" "traits": - "desc": "The minotaur has Advantage on initiative rolls." "name": "Battle Readiness" - "desc": "As soon as a creature within 30 feet of the head (including anyone wielding\ \ it) sees the head, it may make a DC 14 Constitution saving throw. On a success,\ \ that creature may use a reaction to shield its eyes or avert them. If the\ \ saving throw fails by 5 or more, or if the creature is unable to react, the\ \ creature is instantly petrified. Otherwise, a creature that fails the save\ \ begins to turn to stone and is restrained. The restrained creature must repeat\ \ the saving throw at the end of its next turn, becoming petrified on a failure\ \ or ending the effect on a success. The petrification lasts until the creature\ \ is unpetrified by a god.This trait has no effect if the head's face is not\ \ its normal flesh state." "name": "Gorgon's Head (Weapon)" - "desc": "Immediately after the minotaur uses the Dash action on its turn and moves\ \ at least 20 feet, it can make one melee attack with its horns as a bonus action." "name": "Goring Rush" - "desc": "The minotaur's attack rolls score a critical hit on a roll of 19 or 20\ \ on the d20." "name": "Improved Critical" - "desc": "As long as it is holding the head of a gorgon, allies of the minotaur\ \ that it can see within 120 ft. can use a bonus action on their turn to do\ \ the following:**_Diversion._** The allied creature points, cocks its head,\ \ or some other gesture to try to get other creatures to look away and look\ \ instead at the gorgon's head. Each creature that can see the ally must succeed\ \ on a DC 15 Wisdom saving throw or try to look in the direction of the head." "name": "Provide Diversion" "actions": - "desc": "The minotaur makes two attacks." "name": "Multiattack" - "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6\ \ + 2) piercing damage, and the minotaur can use a bonus action to attempt to\ \ shove that target with its horns. The target must be within 5 feet of the\ \ minotaur and no more than one size larger than it. Unless the target succeeds\ \ on a DC 13 Strength saving throw, the minotaur pushes it up to 10 feet away\ \ from the minotaur." "name": "Horns" - "desc": "_Melee or Ranged Weapon Attack:_ +7 to hit, reach 5 ft. or range 20/60\ \ ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage, plus 9 (2d8) poison damage." "name": "Spear" "reactions": - "desc": "When another Felhide minotaur falls in combat, if the minotaur is the\ \ only Felhide in a 120-foot radius, the minotaur spends its turns running from\ \ combat. After one hour, it returns to its fallen comrades and eats them." "name": "Felhide Burial Rites" "source": - "TBVXI"