Felhide Spiritbinder Source: Theros Bestiary TBVXI "name": "Felhide Spiritbinder (TBVXI)" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Any alignment" "ac": !!int "13" "ac_class": "natural armor" "hp": !!int "32" "hit_dice": "4d8 + 16" "modifier": !!int "0" "stats": - !!int "16" - !!int "10" - !!int "18" - !!int "10" - !!int "10" - !!int "16" "speed": "30 ft." "skillsaves": - "name": "[Intimidation](../../../Compendium/rules/skills#intimidation)" "desc": "+5" "senses": "passive Perception 10" "languages": "Common, Minotaur" "cr": "1" "traits": - "desc": "When another Felhide falls in combat, if the minotaur is the only Felhide in a 120-foot radius, the minotaur spends its turns running from combat. After one hour, it returns to its fallen comrades and eats them." "name": "Felhide Burial Rites" "actions": - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and it can use a bonus action to attempt to shove that target with its horns. The target must be within 5 feet of the minotaur and no more than one size larger than it. Unless the target succeeds on a DC 13 Strength saving throw, the minotaur pushes it up to 10 feet away from the minotaur." "name": "Horns" - "desc": "The spiritbinder paints an image of creature it can see using a special set of magical pigments. A painting made this way using already-prepared pigments takes 1 minute. If the spiritbinder loses sight of the creature or is interrupted, it must start over." "name": "Paint" - "desc": "The spiritbinder touches one of its magical paintings, and says the magic words. The painting becomes a duplicate of the subject after which it was painted. The duplicate is a magical creature, partially real and formed from magic, and it can take actions and otherwise be affected as both a normal creature and a spell. It is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a 2nd-level arcane conjuration in addition to its other types. The spiritbound creature is friendly to the spiritbinder and creatures it designates. It takes its turn in combat immediately after it is created. The spiritbound creature lasts until the end of its first turn, at which point it disintegrates into powder." "name": "Spiritbind" "reactions": - "desc": "Immediately after the minotaur uses the Dash action on its turn and moves at least 20 feet, it can make one melee attack with its horns as a bonus action." "name": "Goring Rush" "source": - "TBVXI" "image": "Compendium/bestiary/humanoid/token/felhide-spiritbinder-tbvxi.webp"