Felhide Spiritbinder Source: Theros Bestiary, Vol. XI "name": "Felhide Spiritbinder" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Any alignment" "ac": !!int "13" "ac_class": "natural armor" "hp": !!int "32" "hit_dice": "4d8 + 16" "modifier": !!int "0" "stats": - !!int "16" - !!int "10" - !!int "18" - !!int "10" - !!int "10" - !!int "16" "speed": "30 ft." "skillsaves": - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+5" "senses": "passive Perception 10" "languages": "Common, Minotaur" "cr": "1" "traits": - "desc": "When another Felhide falls in combat, if the minotaur is the only Felhide\ \ in a 120-foot radius, the minotaur spends its turns running from combat. After\ \ one hour, it returns to its fallen comrades and eats them." "name": "Felhide Burial Rites" "actions": - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6\ \ + 3) piercing damage, and it can use a bonus action to attempt to shove that\ \ target with its horns. The target must be within 5 feet of the minotaur and\ \ no more than one size larger than it. Unless the target succeeds on a DC 13\ \ Strength saving throw, the minotaur pushes it up to 10 feet away from the\ \ minotaur." "name": "Horns" - "desc": "The spiritbinder paints an image of creature it can see using a special\ \ set of magical pigments. A painting made this way using already-prepared pigments\ \ takes 1 minute. If the spiritbinder loses sight of the creature or is interrupted,\ \ it must start over." "name": "Paint" - "desc": "The spiritbinder touches one of its magical paintings, and says the magic\ \ words. The painting becomes a duplicate of the subject after which it was\ \ painted. The duplicate is a magical creature, partially real and formed from\ \ magic, and it can take actions and otherwise be affected as both a normal\ \ creature and a spell. It is formed without any equipment. Otherwise, the illusion\ \ uses all the statistics of the creature it duplicates, except that it is a\ \ 2nd-level arcane conjuration in addition to its other types. The spiritbound\ \ creature is friendly to the spiritbinder and creatures it designates. It takes\ \ its turn in combat immediately after it is created. The spiritbound creature\ \ lasts until the end of its first turn, at which point it disintegrates into\ \ powder." "name": "Spiritbind" "reactions": - "desc": "Immediately after the minotaur uses the Dash action on its turn and moves\ \ at least 20 feet, it can make one melee attack with its horns as a bonus action." "name": "Goring Rush" "source": - "TBVXI"