Flurrying Minotaur Source: Theros Bestiary, Vol. XI A minotaur does not distinguish between human, satyr, and triton. They are all meat. "name": "Flurrying Minotaur" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Chaotic Evil" "ac": !!int "15" "ac_class": "natural armor" "hp": !!int "21" "hit_dice": "3d8 + 9" "modifier": !!int "2" "stats": - !!int "15" - !!int "14" - !!int "16" - !!int "10" - !!int "12" - !!int "10" "speed": "30 ft." "saves": - "constitution": !!int "5" "skillsaves": - "name": "[Athletics](/Compendium/rules/skills.md#Athletics)" "desc": "+4" - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+3" - "name": "[Survival](/Compendium/rules/skills.md#Survival)" "desc": "+3" - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+2" "senses": "passive Perception 10" "languages": "Common, Minotaur, any one language" "cr": "2" "traits": - "desc": "The minotaur has Advantage on initiative rolls." "name": "Battle Readiness" - "desc": "Immediately after the minotaur uses the Dash action on its turn and moves\ \ at least 20 feet, it can make one melee attack with its horns as a bonus action." "name": "Goring Rush" - "desc": "The minotaur's attack rolls score a critical hit on a roll of 19 or 20\ \ on the d20." "name": "Improved Critical" - "desc": "The minotaur starves itself prior to battle. If it kills a creature and\ \ has not eaten, there is a 50% chance it will stop fighting to eat the corpse.\ \ If the minotaur eats, each hostile creature that can see it must succeed on\ \ a DC 11 Wisdom saving throw or be frightened of the minotaur until the end\ \ of the minotaur's next turn. If a hungry minotaur does not eat after a kill,\ \ it gets a +1 bonus to damage rolls until it eats." "name": "Ragegore Hunger" "actions": - "desc": "The minotaur makes two attacks." "name": "Multiattack" - "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6\ \ + 2) piercing damage, and the minotaur can use a bonus action to attempt to\ \ shove that target with its horns. The target must be within 5 feet of the\ \ minotaur and no more than one size larger than it. Unless the target succeeds\ \ on a DC 12 Strength saving throw, the minotaur pushes it up to 10 feet away\ \ from the minotaur." "name": "Horns" - "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6\ \ + 2) bludgeoning damage." "name": "Mace" "source": - "TBVXI"