Flurrying Minotaur Source: Theros Bestiary TBVXI A minotaur does not distinguish between human, satyr, and triton. They are all meat. "name": "Flurrying Minotaur (TBVXI)" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Chaotic Evil" "ac": !!int "15" "ac_class": "natural armor" "hp": !!int "21" "hit_dice": "3d8 + 9" "modifier": !!int "2" "stats": - !!int "15" - !!int "14" - !!int "16" - !!int "10" - !!int "12" - !!int "10" "speed": "30 ft." "saves": - "constitution": !!int "5" "skillsaves": - "name": "[Athletics](../../../Compendium/rules/skills#athletics)" "desc": "+4" - "name": "[Perception](../../../Compendium/rules/skills#perception)" "desc": "+3" - "name": "[Survival](../../../Compendium/rules/skills#survival)" "desc": "+3" - "name": "[Intimidation](../../../Compendium/rules/skills#intimidation)" "desc": "+2" "senses": "passive Perception 10" "languages": "Common, Minotaur, any one language" "cr": "2" "traits": - "desc": "The minotaur has [Advantage](../../../Compendium/rules/variant-rules/advantage-xphb) on initiative rolls." "name": "Battle Readiness" - "desc": "Immediately after the minotaur uses the Dash action on its turn and moves at least 20 feet, it can make one melee attack with its horns as a bonus action." "name": "Goring Rush" - "desc": "The minotaur's attack rolls score a critical hit on a roll of 19 or 20 on the d20." "name": "Improved Critical" - "desc": "The minotaur starves itself prior to battle. If it kills a creature and has not eaten, there is a 50% chance it will stop fighting to eat the corpse. If the minotaur eats, each hostile creature that can see it must succeed on a DC 11 Wisdom saving throw or be [frightened](../../../Compendium/rules/conditions#frightened) of the minotaur until the end of the minotaur's next turn. If a hungry minotaur does not eat after a kill, it gets a +1 bonus to damage rolls until it eats." "name": "Ragegore Hunger" "actions": - "desc": "The minotaur makes two attacks." "name": "Multiattack" - "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage, and the minotaur can use a bonus action to attempt to shove that target with its horns. The target must be within 5 feet of the minotaur and no more than one size larger than it. Unless the target succeeds on a DC 12 Strength saving throw, the minotaur pushes it up to 10 feet away from the minotaur." "name": "Horns" - "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) bludgeoning damage." "name": "Mace" "source": - "TBVXI" "image": "Compendium/bestiary/humanoid/token/flurrying-minotaur-tbvxi.webp"