Gnarled Scarhide Source: Theros Bestiary, Vol. XI "name": "Gnarled Scarhide" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Any alignment" "ac": !!int "10" "hp": !!int "5" "hit_dice": "1d8 + 1" "modifier": !!int "0" "stats": - !!int "14" - !!int "10" - !!int "12" - !!int "10" - !!int "10" - !!int "10" "speed": "30 ft." "skillsaves": - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+2" "senses": "passive Perception 10" "languages": "Common, Minotaur" "cr": "1/8" "traits": - "desc": "The minotaur can't make opportunity attacks." "name": "Gnarled" - "desc": "The minotaur has Advantage on saving throws against spells and other\ \ magical effects." "name": "Magic Resistance" - "desc": "The minotaur's weapon attacks are magical." "name": "Magic Weapons" - "desc": "The minotaur glows with the soft light of the night sky, shedding dim\ \ light in a 15-foot radius." "name": "Starlight Form" "actions": - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4)\ \ piercing damage." "name": "Unarmed Strike" - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4\ \ + 1) piercing damage, and it can use a bonus action to attempt to shove that\ \ target with its horn. The target must be within 5 feet of the minotaur and\ \ no more than one size larger than it. Unless the target succeeds on a DC 12\ \ Strength saving throw, the minotaur pushes it up to 10 feet away from the\ \ minotaur." "name": "Horn" "reactions": - "desc": "Immediately after the minotaur uses the Dash action on its turn and moves\ \ at least 20 feet, it can make one melee attack with its horn as a bonus action." "name": "Goring Rush" "source": - "TBVXI"