Kragma Butcher Source: Theros Bestiary, Vol. XI Minotaurs go into battle hungry. The first sight of their enemies’ blood sends them into a flesh-eating rage. "name": "Kragma Butcher" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Any alignment" "ac": !!int "12" "hp": !!int "21" "hit_dice": "3d8 + 9" "modifier": !!int "2" "stats": - !!int "15" - !!int "14" - !!int "16" - !!int "10" - !!int "12" - !!int "10" "speed": "30 ft." "saves": - "constitution": !!int "6" "skillsaves": - "name": "[Athletics](/Compendium/rules/skills.md#Athletics)" "desc": "+5" - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+4" - "name": "[Survival](/Compendium/rules/skills.md#Survival)" "desc": "+4" - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+3" "senses": "passive Perception 10" "languages": "Common, Minotaur, any one language" "cr": "2" "traits": - "desc": "The butcher has Advantage on initiative rolls." "name": "Battle Readiness" - "desc": "Immediately after the butcher uses the Dash action on its turn and moves\ \ at least 20 feet, it can make one melee attack with its horns as a bonus action." "name": "Goring Rush" - "desc": "The butcher's attack rolls score a critical hit on a roll of 19 or 20\ \ on the d20." "name": "Improved Critical" - "desc": "The butcher starves itself prior to battle. If it kills a creature, there\ \ is a 50% chance it will stop fighting to eat the corpse. If the butcher eats,\ \ each hostile creature that can see it must succeed on a DC 11 Wisdom saving\ \ throw or be frightened of the butcher until the end of the butcher's next\ \ turn. If a hungry butcher does not eat after a kill, it gets a +2 bonus to\ \ damage rolls and Strength and Dexterity checks until the end of its next turn." "name": "Insatiable Ragegore Hunger" "actions": - "desc": "The butcher can attack twice, instead of once, whenever it takes the\ \ Attack action on its turn." "name": "Extra Attack" - "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6\ \ + 2) piercing damage, and the butcher can use a bonus action to attempt to\ \ shove that target with its horns. The target must be within 5 feet of the\ \ butcher and no more than one size larger than it. Unless the target succeeds\ \ on a DC 13 Strength saving throw, the butcher pushes it up to 10 feet away\ \ from the butcher." "name": "Horns" - "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 6\ \ (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two\ \ hands to make a melee attack." "name": "War pick" "source": - "TBVXI"