Minotaur Goreseeker Source: Theros Bestiary, Vol. XI "name": "Minotaur Goreseeker" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Chaotic" "ac": !!int "14" "ac_class": "natural armor" "hp": !!int "12" "hit_dice": "2d8 + 4" "modifier": !!int "1" "stats": - !!int "16" - !!int "12" - !!int "15" - !!int "9" - !!int "11" - !!int "9" "speed": "30 ft." "skillsaves": - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+3" "senses": "passive Perception 10" "languages": "Common, Minotaur" "cr": "1" "traits": - "desc": "The minotaur has Advantage on initiative rolls." "name": "Battle Readiness" - "desc": "Immediately after the minotaur uses the Dash action on its turn and moves\ \ at least 20 feet, it can make one melee attack with its horns as a bonus action." "name": "Goring Rush" - "desc": "Whenever the minotaur starts its turn with half its Hit Points or fewer,\ \ roll a d6. On a 6, the raider goes berserk. On each of its turns while berserk,\ \ the minotaur attacks the nearest non-minotaur creature it can see. If no non-minotaur\ \ creature is near enough to move to and attack, the minotaur attacks an object,\ \ with preference for an object smaller than itself. Once the minotaur goes\ \ berserk, it continues to do so until it is destroyed or regains all its Hit\ \ Points.A creature within 60 feet of the berserk minotaur can try to calm it\ \ by speaking firmly and persuasively. The minotaur must be able to hear that\ \ creature, who must take an action to make a DC 20 Charisma (Persuasion) check.\ \ If the check succeeds, the minotaur ceases being berserk. If it takes damage\ \ while still at half Hit Points or fewer, the minotaur might go berserk again." "name": "Rage of Mogis" - "desc": "The minotaur starves itself prior to battle. If it kills a creature and\ \ has not eaten, there is a 50% chance it will stop fighting to eat the corpse.\ \ If the minotaur eats, each hostile creature that can see it must succeed on\ \ a DC 11 Wisdom saving throw or be frightened of the minotaur until the end\ \ of the minotaur's next turn. If a hungry minotaur does not eat after a kill,\ \ it gets a +1 bonus to damage rolls until it eats." "name": "Ragegore Hunger" "actions": - "desc": "The minotaur makes two attacks: one with its horns and one with its claw." "name": "Multiattack" - "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6\ \ + 3) piercing damage, and the minotaur can use a bonus action to attempt to\ \ shove that target with its horns. The target must be within 5 feet of the\ \ minotaur and Large or smaller. Unless the target succeeds on a DC 13 Strength\ \ saving throw, the minotaur pushes it up to 10 feet away from the minotaur." "name": "Horns" - "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4\ \ + 3) slashing damage." "name": "Claw" "source": - "TBVXI"