Ragemonger Source: Theros Bestiary, Vol. XI "name": "Ragemonger" "size": "Medium" "type": "humanoid" "subtype": "minotaur" "alignment": "Chaotic Evil" "ac": !!int "13" "ac_class": "natural armor" "hp": !!int "21" "hit_dice": "3d8 + 9" "modifier": !!int "0" "stats": - !!int "14" - !!int "10" - !!int "16" - !!int "10" - !!int "10" - !!int "14" "speed": "30 ft." "saves": - "wisdom": !!int "2" - "charisma": !!int "4" "skillsaves": - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+4" - "name": "[Arcana](/Compendium/rules/skills.md#Arcana)" "desc": "+2" - "name": "[Religion](/Compendium/rules/skills.md#Religion)" "desc": "+2" "damage_immunities": "fire" "senses": "passive Perception 10" "languages": "Common, Minotaur" "cr": "1/2" "traits": - "desc": "Minotaurs the ragemonger can see have a speed bonus of +20 ft." "name": "Ragemonger" - "desc": "The ragemonger's innate spellcasting ability is Charisma (spell save\ \ DC 12, +4 to hit with spell attacks). It can innately cast the following spells,\ \ requiring no material components: at will: Fire Bolt, _chromatic orb_ (fire)" "name": "Innate Spellcasting" "actions": - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6\ \ + 1) piercing damage, and it can use a bonus action to attempt to shove that\ \ target with its horns. The target must be within 5 feet of the minotaur and\ \ no more than one size larger than it. Unless the target succeeds on a DC 11\ \ Strength saving throw, the minotaur pushes it up to 10 feet away from the\ \ minotaur." "name": "Horns" - "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6\ \ + 2) bludgeoning damage." "name": "Quarterstaff" "reactions": - "desc": "Immediately after the minotaur uses the Dash action on its turn and moves\ \ at least 20 feet, it can make one melee attack with its horns as a bonus action." "name": "Goring Rush" "source": - "TBVXI"