Sage of Hours Source: Theros Bestiary, Vol. XIV "name": "Sage of Hours" "size": "Medium" "type": "humanoid" "subtype": "human" "alignment": "Any alignment" "ac": !!int "12" "hp": !!int "45" "hit_dice": "9d8 + 9" "modifier": !!int "2" "stats": - !!int "10" - !!int "15" - !!int "12" - !!int "13" - !!int "13" - !!int "12" "speed": "30 ft." "saves": - "intelligence": !!int "3" - "wisdom": !!int "3" "skillsaves": - "name": "[Arcana](/Compendium/rules/skills.md#Arcana)" "desc": "+7" - "name": "[History](/Compendium/rules/skills.md#History)" "desc": "+7" "senses": "passive Perception 10" "languages": "Common, any seven languages" "cr": "0" "traits": - "desc": "If the sage is within 5 feet of a time machine, it can use a bonus action\ \ to crank it. The sage takes an additional turn after this one." "name": "Extra Turn (1/Short or Long Rest)" - "desc": "When the sage attempts to learn or recall a piece of lore, if it does\ \ not know that information, it often knows where and from whom it can obtain\ \ that information. Usually, this information comes from a library, scriptorium,\ \ university, or a sage or other learned person or creature. The DM might rule\ \ that the knowledge the sage seeks is secreted away in an almost inaccessible\ \ place, or that the knowledge simply cannot be found. Unearthing the deepest\ \ secrets of the multiverse can require an adventure or even a whole campaign." "name": "Researcher" - "desc": "The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence\ \ (spell save DC 11, +3 to hit with spell attacks). The mage has the following\ \ wizard spells prepared: • Cantrips (at will): Fire Bolt, Light, Mage Hand,\ \ prestidigitation • 1st level (4 slots): Detect Magic, Mage Armor, Magic Missile,\ \ shield • 2nd level (3 slots): Misty Step, suggestion • 3rd level (3 slots):\ \ Counterspell, Fireball, fly • 4th level (3 slots): Greater Invisibility, ice\ \ storm • 5th level (1 slot): cone of cold" "name": "Spellcasting" "reactions": - "desc": "Whenever the sage becomes targeted by a spell, that spell's caster chooses\ \ whether the following happens: - Until the end of combat, the sage gains a\ \ +1 bonus to damage rolls and Intelligence checks, and it gains 4 (1d8) temporary\ \ Hit Points. These bonuses are all lost if the sage uses its Extra Turn ability." "name": "Heroic" "source": - "TBVXIV"