Sphinx’s Disciple Source: Theros Bestiary, Vol. XIV Few dare to brave the Dakra Isles. Those who return are forever changed. "name": "Sphinx's Disciple" "size": "Medium" "type": "humanoid" "subtype": "human" "alignment": "Any alignment" "ac": !!int "12" "hp": !!int "45" "hit_dice": "9d8 + 9" "modifier": !!int "2" "stats": - !!int "10" - !!int "15" - !!int "12" - !!int "18" - !!int "13" - !!int "12" "speed": "30 ft., fly 30 ft." "saves": - "intelligence": !!int "7" - "wisdom": !!int "4" "skillsaves": - "name": "[Arcana](/Compendium/rules/skills.md#Arcana)" "desc": "+8" - "name": "[History](/Compendium/rules/skills.md#History)" "desc": "+8" "senses": "passive Perception 10" "languages": "Common, Sphinx, Giant, Minotaur, Primordial, Sylvan, Leonin, One additional\ \ language" "cr": "6" "traits": - "desc": "When the sage attempts to learn or recall a piece of lore, if it does\ \ not know that information, it often knows where and from whom it can obtain\ \ that information. Usually, this information comes from a library, scriptorium,\ \ university, or a sage or other learned person or creature. The DM might rule\ \ that the knowledge the sage seeks is secreted away in an almost inaccessible\ \ place, or that the knowledge simply cannot be found. Unearthing the deepest\ \ secrets of the multiverse can require an adventure or even a whole campaign." "name": "Researcher" - "desc": "The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence\ \ (spell save DC 14, +6 to hit with spell attacks). The mage has the following\ \ wizard spells prepared: • Cantrips (at will): Fire Bolt, Light, Mage Hand,\ \ prestidigitation • 1st level (4 slots): Detect Magic, Mage Armor, Magic Missile,\ \ shield • 2nd level (3 slots): Misty Step, suggestion • 3rd level (3 slots):\ \ Counterspell, Fireball, fly • 4th level (3 slots): Greater Invisibility, ice\ \ storm • 5th level (1 slot): cone of cold" "name": "Spellcasting" - "desc": "At the beginning of the disciple's turn, if a sphinx saw it bowing to\ \ that sphinx or that sphinx's image at any point since the disciple's last\ \ turn, the disciple regains one expended spell slot." "name": "Inspired" "actions": - "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60\ \ ft., one target. Hit: 4 (1d4 + 2) piercing damage." "name": "Dagger" - "desc": "The disciple bows down to any manifestation or statue of a sphinx that\ \ it can see. It remains in this position until a different action is used." "name": "Bow" "source": - "TBVXIV"