Triton Cavalry Source: Theros Bestiary, Vol. VII "name": "Triton Cavalry" "size": "Medium" "type": "humanoid" "subtype": "any race" "alignment": "Neutral" "ac": !!int "18" "ac_class": "barnacle mail, shield" "hp": !!int "24" "hit_dice": "3d8 + 12" "modifier": !!int "1" "stats": - !!int "14" - !!int "12" - !!int "18" - !!int "10" - !!int "11" - !!int "12" "speed": "30 ft., swim 30 ft." "skillsaves": - "name": "[Athletics](/Compendium/rules/skills.md#Athletics)" "desc": "+4" - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+2" - "name": "[Animal Handling](/Compendium/rules/skills.md#Animal%20Handling)" "desc": "+2" "damage_resistances": "cold" "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 60 ft., passive Perception\ \ 10" "languages": "Common, Primordial" "cr": "2" "traits": - "desc": "The soldier can breathe air and water." "name": "Amphibious" - "desc": "Aquatic beasts have an extraordinary affinity with tritons. Tritons can\ \ communicate simple ideas with beasts that can breathe water. Those beasts\ \ can understand the triton's words, though the triton has no special ability\ \ to understand the beasts in return." "name": "Emissary of the Sea" - "desc": "The soldier has Advantage on saving throws against being charmed, frightened,\ \ grappled, or restrained while it is within 5 feet of at least one ally." "name": "Formation Tactics" - "desc": "The triton soldier's innate spellcasting ability is Charisma (spell save\ \ DC 11, +3 to hit with spell attacks). It can innately cast the following spells,\ \ requiring no material components: 1/day each: Fog Cloud" "name": "Innate Spellcasting" "actions": - "desc": "The soldier makes two melee attacks." "name": "Multiattack" - "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60\ \ ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage in melee, or 4 (1d6 +\ \ 1) piercing damage at range." "name": "Trident" "source": - "TBVVII"