Anvilwrought Golem Source: Theros Bestiary TBVII Forged by the hammer of Purphoros and given life. "name": "Anvilwrought Golem (TBVII)" "size": "Large" "type": "3rd-level transmutation construct" "alignment": "Unaligned" "ac": !!int "20" "ac_class": "natural armor" "hp": !!int "200" "hit_dice": "20d10 + 100" "modifier": !!int "-1" "stats": - !!int "24" - !!int "9" - !!int "20" - !!int "3" - !!int "11" - !!int "1" "speed": "30 ft." "damage_immunities": "fire, poison, psychic, bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons" "condition_immunities": "[charmed](../../../Compendium/rules/conditions#charmed), [exhaustion](../../../Compendium/rules/conditions#exhaustion), [frightened](../../../Compendium/rules/conditions#frightened), [paralyzed](../../../Compendium/rules/conditions#paralyzed), [petrified](../../../Compendium/rules/conditions#petrified), [poisoned](../../../Compendium/rules/conditions#poisoned)" "senses": "[Darkvision](../../../Compendium/rules/senses#darkvision) 120 ft., passive Perception 10" "languages": "Understands Celestial but can't speak" "cr": "12" "traits": - "desc": "The golem doesn't need to eat, drink, breathe, or sleep. Magic can't put it to sleep." "name": "Constructed Resilience" - "desc": "While the golem remains motionless, it is indistinguishable from a normal statue." "name": "False Appearance" - "desc": "The golem is immune to any spell or effect that would alter its form except Purphoros's hammer." "name": "Immutable Form" - "desc": "The golem's weapon attacks are magical." "name": "Magic Weapons" - "desc": "When the golem takes a long rest, it must spend at least six hours in an active, motionless state, rather than sleeping. In this state, the golem appears inert, but the rest doesn't render the it [unconscious](../../../Compendium/rules/conditions#unconscious), and it can see and hear as normal." "name": "Sentry's Rest" - "desc": "In addition to being a creature, the golem is a 3rd-level divine transmutation spell with no target." "name": "Spell Nature" - "desc": "The golem glows with the soft light of the night sky, shedding dim light in a 15-foot radius." "name": "Starlight Form" "actions": - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage." "name": "Warhammer" "source": - "TBVII" "image": "Compendium/bestiary/miscellaneous/token/anvilwrought-golem-tbvii.webp"