Anvilwrought Golem Source: Theros Bestiary, Vol. II "name": "Anvilwrought Golem" "size": "Large" "type": "3rd-level transmutation construct" "alignment": "Unaligned" "ac": !!int "20" "ac_class": "natural armor" "hp": !!int "200" "hit_dice": "20d10 + 100" "modifier": !!int "-1" "stats": - !!int "24" - !!int "9" - !!int "20" - !!int "3" - !!int "11" - !!int "1" "speed": "30 ft." "damage_immunities": "fire, poison, psychic, bludgeoning, piercing, and slashing from\ \ nonmagical attacks not made with adamantine weapons" "condition_immunities": "[charmed](/Compendium/rules/conditions.md#Charmed), [exhaustion](/Compendium/rules/conditions.md#Exhaustion),\ \ [frightened](/Compendium/rules/conditions.md#Frightened), [paralyzed](/Compendium/rules/conditions.md#Paralyzed),\ \ [petrified](/Compendium/rules/conditions.md#Petrified), [poisoned](/Compendium/rules/conditions.md#Poisoned)" "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 120 ft., passive Perception\ \ 10" "languages": "Understands Celestial but can't speak" "cr": "12" "traits": - "desc": "The golem doesn't need to eat, drink, breathe, or sleep. Magic can't\ \ put it to sleep." "name": "Constructed Resilience" - "desc": "While the golem remains motionless, it is indistinguishable from a normal\ \ statue." "name": "False Appearance" - "desc": "The golem is immune to any spell or effect that would alter its form\ \ except Purphoros's hammer." "name": "Immutable Form" - "desc": "The golem's weapon attacks are magical." "name": "Magic Weapons" - "desc": "When the golem takes a long rest, it must spend at least six hours in\ \ an active, motionless state, rather than sleeping. In this state, the golem\ \ appears inert, but the rest doesn't render the it unconscious, and it can\ \ see and hear as normal." "name": "Sentry's Rest" - "desc": "In addition to being a creature, the golem is a 3rd-level divine transmutation\ \ spell with no target." "name": "Spell Nature" - "desc": "The golem glows with the soft light of the night sky, shedding dim light\ \ in a 15-foot radius." "name": "Starlight Form" "actions": - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (1d8\ \ + 7) bludgeoning damage." "name": "Warhammer" "source": - "TBVII"