Brain Maggot Source: Theros Bestiary, Vol. XXIII "name": "Brain Maggot" "size": "Tiny" "type": "2nd-level transmutation beast" "alignment": "Unaligned" "ac": !!int "8" "ac_class": "natural armor" "hp": !!int "3" "hit_dice": "1d4 + 1" "modifier": !!int "-5" "stats": - !!int "2" - !!int "1" - !!int "12" - !!int "1" - !!int "1" - !!int "1" "speed": "climb 1 ft." "skillsaves": - "name": "[Stealth](/Compendium/rules/skills.md#Stealth)" "desc": "+-3" "condition_immunities": "[blinded](/Compendium/rules/conditions.md#Blinded), [charmed](/Compendium/rules/conditions.md#Charmed),\ \ [frightened](/Compendium/rules/conditions.md#Frightened), [paralyzed](/Compendium/rules/conditions.md#Paralyzed)" "senses": "[blindsight](/Compendium/rules/senses.md#Blindsight) 0 ft. (can't see beyond\ \ this radius), passive Perception 10" "languages": "" "cr": "0" "traits": - "desc": "The maggot can breathe air and water." "name": "Amphibious" - "desc": "The maggot's weapon attacks are magical." "name": "Magic Weapons" - "desc": "The maggot attaches itself to a host that comes into contact with its\ \ previous host's corpse. A DC 10 Wisdom (Perception) check is enough to see\ \ and avoid the maggot. The maggot latches onto a host with its jaws, though\ \ it uses numbing chemicals to prevent its detection. If the maggot goes unnoticed,\ \ it burrows into the host's flesh. Within 4 hours, the maggot reaches the host's\ \ brain. The host must succeed on a DC 15 Constitution saving throw every 4\ \ hours or take 3 (1d6) magical psychic damage and the host's Intelligence,\ \ Wisdom and Charisma scores are reduced by 1 point. The reduction lasts until\ \ the host's brain is healed. If the host's Intelligence drops to 1, it goes\ \ unconscious. If its intelligence drops to 0, it dies. A subcutaneous maggot\ \ can be mitigated by applying fire for 3 turns to the point of entry, causing\ \ a combined 13 (3d8) fire damage to the host, or by succeeding on a DC 15 Wisdom\ \ (Medicine) check and cutting the maggot out with a sharp instrument, causing\ \ an additional 14 (4d6) piercing damage to the host. A greater restoration\ \ or heal spell will destroy the maggot, ending the infestation and restoring\ \ the lost Intelligence, Wisdom, and Charisma." "name": "Parasite" - "desc": "In addition to being a creature, the maggot is a 2nd-level divine transmutation\ \ spell with no target." "name": "Spell Nature" - "desc": "The maggot glows with the soft light of the night sky, shedding dim light\ \ in a 15-foot radius." "name": "Starlight Form" - "desc": "While the maggot is in any of Theros's three realms, it can magically\ \ convey what it senses to Phenax." "name": "Telepathic Bond" "source": - "TBVXXIII"