Brain Maggot Source: Theros Bestiary TBVXXIII "name": "Brain Maggot (TBVXXIII)" "size": "Tiny" "type": "2nd-level transmutation beast" "alignment": "Unaligned" "ac": !!int "8" "ac_class": "natural armor" "hp": !!int "3" "hit_dice": "1d4 + 1" "modifier": !!int "-5" "stats": - !!int "2" - !!int "1" - !!int "12" - !!int "1" - !!int "1" - !!int "1" "speed": "climb 1 ft." "skillsaves": - "name": "[Stealth](../../../Compendium/rules/skills#stealth)" "desc": "+-3" "condition_immunities": "[blinded](../../../Compendium/rules/conditions#blinded), [charmed](../../../Compendium/rules/conditions#charmed), [frightened](../../../Compendium/rules/conditions#frightened), [paralyzed](../../../Compendium/rules/conditions#paralyzed)" "senses": "[Blindsight](../../../Compendium/rules/senses#blindsight) 0 ft. (can't see beyond this radius), passive Perception 10" "languages": "" "cr": "0" "traits": - "desc": "The maggot can breathe air and water." "name": "Amphibious" - "desc": "The maggot's weapon attacks are magical." "name": "Magic Weapons" - "desc": "The maggot attaches itself to a host that comes into contact with its previous host's corpse. A DC 10 Wisdom (Perception) check is enough to see and avoid the maggot. The maggot latches onto a host with its jaws, though it uses numbing chemicals to prevent its detection. If the maggot goes unnoticed, it burrows into the host's flesh. Within 4 hours, the maggot reaches the host's brain. The host must succeed on a DC 15 Constitution saving throw every 4 hours or take 3 (1d6) magical psychic damage and the host's Intelligence, Wisdom and Charisma scores are reduced by 1 point. The reduction lasts until the host's brain is healed. If the host's Intelligence drops to 1, it goes [unconscious](../../../Compendium/rules/conditions#unconscious). If its intelligence drops to 0, it dies. A subcutaneous maggot can be mitigated by applying fire for 3 turns to the point of entry, causing a combined 13 (3d8) fire damage to the host, or by succeeding on a DC 15 Wisdom (Medicine) check and cutting the maggot out with a sharp instrument, causing an additional 14 (4d6) piercing damage to the host. A greater restoration or heal spell will destroy the maggot, ending the infestation and restoring the lost Intelligence, Wisdom, and Charisma." "name": "Parasite" - "desc": "In addition to being a creature, the maggot is a 2nd-level divine transmutation spell with no target." "name": "Spell Nature" - "desc": "The maggot glows with the soft light of the night sky, shedding dim light in a 15-foot radius." "name": "Starlight Form" - "desc": "While the maggot is in any of Theros's three realms, it can magically convey what it senses to Phenax." "name": "Telepathic Bond" "source": - "TBVXXIII" "image": "Compendium/bestiary/miscellaneous/token/brain-maggot-tbvxxiii.webp"