Chromanticore Source: Theros Bestiary, Vol. XXIII "name": "Chromanticore" "size": "Large" "type": "5th-level transmutation monstrosity" "alignment": "Lawful Evil" "ac": !!int "14" "hp": !!int "72" "hit_dice": "8d10 + 32" "modifier": !!int "4" "stats": - !!int "18" - !!int "18" - !!int "18" - !!int "7" - !!int "12" - !!int "8" "speed": "30 ft., fly 50 ft." "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 60 ft., passive Perception\ \ 10" "languages": "" "cr": "5" "traits": - "desc": "The creature has Advantage on initiative rolls." "name": "Battle Readiness" - "desc": "The chromanticore's weapon attacks are magical." "name": "Magic Weapons" - "desc": "In addition to being a creature, the chromanticore is a 5th-level divine\ \ transmutation spell with no target." "name": "Spell Nature" - "desc": "The chromanticore glows with the soft light of the night sky, shedding\ \ dim light in a 15-foot radius." "name": "Starlight Form" - "desc": "The manticore has twenty-four tail spikes. Used spikes regrow when the\ \ manticore finishes a long rest." "name": "Tail Spike Regrowth" - "desc": "The chromanticore can move in and out of a large or smaller creature's\ \ space. If it would, it uses a bonus action to attack that creature with its\ \ claw. That creature must succeed on a DC 14 Strength saving throw or be knocked\ \ prone. If the creature succeeds, the chromanticore can't enter that space\ \ and must end its turn immediately. If the chromanticore stops on top of that\ \ creature, that creature becomes restrained until the chromanticore moves off\ \ it (escape DC 14)." "name": "Trample" - "desc": "The chromanticore can't be surprised." "name": "Vigilant" "actions": - "desc": "The manticore makes three attacks: one with its bite and two with its\ \ claws or three with its tail spikes." "name": "Multiattack" - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8\ \ + 4) piercing damage. The chromanticore regains that many Hit Points." "name": "Bite" - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6\ \ + 4) slashing damage." "name": "Claw" - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8\ \ + 4) bludgeoning damage." "name": "Gore" - "desc": "Ranged Weapon Attack: +7 to hit, range 100/200 ft., one target. Hit:\ \ 8 (1d8 + 4) piercing damage." "name": "Tail Spike" "legendary_description": "Legendary Action Uses: 3. Immediately after another creature's\ \ turn, the chromanticore can expend a use to take one of the following actions.\ \ The chromanticore regains all expended uses at the start of each of its turns." "legendary_actions": - "desc": "The chromanticore makes a bite attack." "name": "Bite" - "desc": "The chromanticore makes a claw attack." "name": "Claw" - "desc": "The chromanticore makes a tail spike attack." "name": "Tail Spike" "source": - "TBVXXIII"