Herald of Torment Source: Theros Bestiary, Vol. V "name": "Herald of Torment" "size": "Large" "type": "3rd-level necromancy fiend" "subtype": "demon" "alignment": "Lawful Evil" "ac": !!int "17" "ac_class": "natural armor" "hp": !!int "72" "hit_dice": "9d10 + 27" "modifier": !!int "3" "stats": - !!int "17" - !!int "17" - !!int "16" - !!int "12" - !!int "11" - !!int "16" "speed": "30 ft., fly 60 ft." "saves": - "constitution": !!int "6" - "charisma": !!int "6" "skillsaves": - "name": "[Deception](/Compendium/rules/skills.md#Deception)" "desc": "+6" - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+6" - "name": "[Persuasion](/Compendium/rules/skills.md#Persuasion)" "desc": "+6" "damage_resistances": "cold, necrotic" "damage_immunities": "poison" "condition_immunities": "[poisoned](/Compendium/rules/conditions.md#Poisoned)" "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 120 ft., passive Perception\ \ 10" "languages": "Abyssal, Common, Infernal" "cr": "5" "traits": - "desc": "At the beginning of the demon's turn, it deals 1 necrotic damage to all\ \ non-hostile creatures within 30 feet of itself. If there are none, the demon\ \ spends its turns trying to isolate itself from as many creatures as possible." "name": "Better Things to Do" - "desc": "The demon doesn’t require food, drink, or sleep." "name": "Immortal Nature" - "desc": "The demon can sense the presence of gold within 1,000 feet of itself.\ \ It can determine which location has the greatest amount of gold and can sense\ \ the direction to that site. If the gold is being moved, it knows the direction\ \ of the movement. It can’t locate gold if any thickness of clay or lead, even\ \ a thin sheet, blocks a direct path between it and the gold." "name": "Insatiable Greed" - "desc": "The demon has Advantage on saving throws against spells and other magical\ \ effects." "name": "Magic Resistance" - "desc": "In addition to being a creature, the the demon is a 3rd-level divine\ \ necromancy spell with no target. Its weapon attacks are magical, and it glows\ \ with the soft light of the night sky, shedding dim light in a 15-foot radius." "name": "Spell Nature" "actions": - "desc": "The demon makes two attacks with its claws." "name": "Multiattack" - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8\ \ + 3) slashing damage plus 7 (2d6) necrotic damage." "name": "Claws" "source": - "TBVV"