Hypnotic Siren Source: Theros Bestiary, Vol. III "name": "Hypnotic Siren" "size": "Medium" "type": "1st-level transmutation monstrosity" "subtype": "siren" "alignment": "Chaotic Evil" "ac": !!int "11" "hp": !!int "35" "hit_dice": "7d8 + 7" "modifier": !!int "1" "stats": - !!int "12" - !!int "13" - !!int "12" - !!int "7" - !!int "10" - !!int "13" "speed": "20 ft., fly 40 ft." "condition_immunities": "[charmed](/Compendium/rules/conditions.md#Charmed)" "senses": "passive Perception 10" "languages": "Common" "cr": "1" "traits": - "desc": "The siren's weapon attacks are magical." "name": "Magic Weapons" - "desc": "In addition to being a creature, the siren is a 1st-level divine transmutation\ \ spell with no target." "name": "Spell Nature" - "desc": "The siren glows with the soft light of the night sky, shedding dim light\ \ in a 15-foot radius." "name": "Starlight Form" - "desc": "While the siren is in any of Theros's three realms, it can magically\ \ convey what it senses to Thassa." "name": "Telepathic Bond" "actions": - "desc": "The siren makes two attacks: one with its claws and one with its club." "name": "Multiattack" - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4\ \ + 1) slashing damage." "name": "Claws" - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4\ \ + 1) bludgeoning damage." "name": "Club" - "desc": "The siren sings a magical melody. Every humanoid, giant, and beast within\ \ 300 ft. of the siren that can hear the song must succeed on a DC 11 Wisdom\ \ saving throw or be charmed until the song ends. The siren must take a bonus\ \ action on its subsequent turns to continue singing. It can stop singing at\ \ any time. The song ends if the siren is incapacitated. While charmed by the\ \ siren, a target is incapacitated and ignores the songs of other sirens. If\ \ the charmed target is more than 5 ft. away from the siren, the must move on\ \ its turn toward the siren by the most direct route. It doesn't avoid opportunity\ \ attacks, but before moving into damaging terrain, such as lava or a pit, and\ \ whenever it takes damage from a source other than the siren, a target can\ \ repeat the saving throw. A creature can also repeat the saving throw at the\ \ end of each of its turns. If a creature's saving throw is successful, the\ \ effect ends on it. A target that successfully saves is immune to this siren's\ \ song for the next 24 hours." "name": "Luring Song" "source": - "TBVIII"