Nighthowler Source: Theros Bestiary, Vol. XXIII "name": "Nighthowler" "size": "Medium" "type": "3rd-level transmutation undead" "alignment": "Chaotic Evil" "ac": !!int "17" "hp": !!int "70" "hit_dice": "10d8 + 30" "modifier": !!int "1" "stats": - !!int "17" - !!int "12" - !!int "17" - !!int "6" - !!int "13" - !!int "6" "speed": "30 ft., fly 30 ft." "skillsaves": - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+4" - "name": "[Stealth](/Compendium/rules/skills.md#Stealth)" "desc": "+4" "damage_resistances": "necrotic" "damage_immunities": "fire" "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 60 ft., passive Perception\ \ 10" "languages": "" "cr": "5" "traits": - "desc": "The nighthowler's weapon attacks are magical." "name": "Magic Weapons" - "desc": "In addition to being a creature, the nighthowler is a 3rd-level divine\ \ transmutation spell with no target." "name": "Spell Nature" - "desc": "The nighthowler glows with the soft light of the night sky, shedding\ \ dim light in a 15-foot radius." "name": "Starlight Form" - "desc": "While in sunlight, the nighthowler has Disadvantage on attack rolls,\ \ as well as on Wisdom (Perception) checks that rely on sight." "name": "Sunlight Sensitivity" "actions": - "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8\ \ + 3) piercing damage plus 7 (2d6) necrotic damage." "name": "Bite" - "desc": "The nighthowler exhales shadowy fire in a 15-foot cone. Each creature\ \ in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) necrotic\ \ damage on a failed save, or half as much damage on a successful one. A humanoid\ \ reduced to 0 Hit Points by this damage dies, and that creature's spirit leaves\ \ its body and becomes part of the nighthowler. The nighthowler's Strength is\ \ increased by 1, and its Hit Points and maximum Hit Points are increased by\ \ 4 (1d8)." "name": "Shadow Breath (Recharge 5-6)" "source": - "TBVXXIII"