Noble Quarry Source: Theros Bestiary TBVXXIII "name": "Noble Quarry (TBVXXIII)" "size": "Large" "type": "3rd-level transmutation celestial" "alignment": "Lawful Good" "ac": !!int "12" "hp": !!int "54" "hit_dice": "9d10 + 9" "modifier": !!int "2" "stats": - !!int "17" - !!int "14" - !!int "13" - !!int "11" - !!int "17" - !!int "16" "speed": "50 ft." "damage_immunities": "poison" "condition_immunities": "[charmed](../../../Compendium/rules/conditions#charmed), [paralyzed](../../../Compendium/rules/conditions#paralyzed), [poisoned](../../../Compendium/rules/conditions#poisoned)" "senses": "[Darkvision](../../../Compendium/rules/senses#darkvision) 60 ft., passive Perception 10" "languages": "Sylvan, telepathy 60 ft." "cr": "2" "traits": - "desc": "If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked [prone](../../../Compendium/rules/conditions#prone)." "name": "Charge" - "desc": "The unicorn's weapon attacks are magical." "name": "Magic Weapons" - "desc": "In addition to being a creature, the unicorn is a 3rd-level divine transmutation spell with no target." "name": "Spell Nature" - "desc": "The unicorn glows with the soft light of the night sky, shedding dim light in a 15-foot radius." "name": "Starlight Form" - "desc": "While the unicorn is in any of Theros's three realms, it can magically convey what it senses to Karametra." "name": "Telepathic Bond" - "desc": "Every humanoid and giant that can see the unicorn must succeed on a DC 13 Wisdom saving throw or be [charmed](../../../Compendium/rules/conditions#charmed) until the unicorn dies. While [charmed](../../../Compendium/rules/conditions#charmed) by the unicorn, a target must spend its turns trying to capture or kill the unicorn. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the unicorn, the target can repeat the saving throw. A [charmed](../../../Compendium/rules/conditions#charmed) target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this the unicorn's charm for the next 24 hours." "name": "Tempting Charm" "actions": - "desc": "The unicorn makes two attacks: one with its hooves and one with its horn." "name": "Multiattack" - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 10 (2d6 + 3) bludgeoning damage." "name": "Hooves" - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 7 (1d8 + 3) piercing damage." "name": "Horn" "source": - "TBVXXIII" "image": "Compendium/bestiary/miscellaneous/token/noble-quarry-tbvxxiii.webp"