Nyxborn Centaur Source: Theros Bestiary, Vol. III "name": "Nyxborn Centaur" "size": "Medium" "type": "3rd-level transmutation fey" "subtype": "centaur" "alignment": "Chaotic Neutral" "ac": !!int "16" "ac_class": "natural armor" "hp": !!int "21" "hit_dice": "3d8 + 9" "modifier": !!int "3" "stats": - !!int "16" - !!int "16" - !!int "17" - !!int "10" - !!int "13" - !!int "10" "speed": "40 ft." "saves": - "constitution": !!int "5" "skillsaves": - "name": "[Athletics](/Compendium/rules/skills.md#Athletics)" "desc": "+5" - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+5" - "name": "[Survival](/Compendium/rules/skills.md#Survival)" "desc": "+3" - "name": "[Nature](/Compendium/rules/skills.md#Nature)" "desc": "+2" "senses": "passive Perception 10" "languages": "Common, Sylvan" "cr": "3" "traits": - "desc": "The centaur has Advantage on initiative rolls." "name": "Battle Readiness" - "desc": "If the centaur moves at least 30 feet straight toward a target and then\ \ hits it with a melee attack on the same turn, it can immediately follow that\ \ attack with a bonus action, making one attack against the target with its\ \ hooves." "name": "Charge" - "desc": "The centaur counts as one size larger when determining its carrying capacity\ \ and the weight it can push or drag. In addition, any climb that requires hands\ \ and feet is especially difficult for it because of its equine legs. When it\ \ makes such a climb, each foot of movement costs it 4 extra feet instead of\ \ the normal 1 extra foot." "name": "Equine Build" - "desc": "The centaur can innately see the shape and nature of terrain up to 4\ \ miles away from itself, ignoring all obstructions." "name": "Gift of Kruphix" - "desc": "The centaur's attack rolls score a critical hit on a roll of 19 or 20\ \ on the d20." "name": "Improved Critical" - "desc": "The centaur's weapon attacks are magical." "name": "Magic Weapons" - "desc": "In addition to being a creature, the centaur is a 3rd-level divine transmutation\ \ spell with no target." "name": "Spell Nature" - "desc": "The centaur glows with the soft light of the night sky, shedding dim\ \ light in a 15-foot radius." "name": "Starlight Form" - "desc": "While the centaur is in any of Theros's three realms, it can magically\ \ convey what it senses to Kruphix." "name": "Telepathic Bond" "actions": - "desc": "The centaur makes two attacks." "name": "Multiattack" - "desc": "Melee Weapon Attack: +5 to hit, one target. Hit: 5 (1d4 + 3) bludgeoning\ \ damage." "name": "Hooves" - "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 20/60\ \ ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing\ \ damage if used with two hands to make a melee attack." "name": "Spear" - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4\ \ + 3) bludgeoning damage. If the target is a Medium or smaller creature, it\ \ must succeed on a DC 13 Strength saving throw or be knocked prone." "name": "Shield Bash" "source": - "TBVIII"