Nyxborn Rollicker Source: Theros Bestiary, Vol. III "name": "Nyxborn Rollicker" "size": "Medium" "type": "1st-level transmutation fey" "subtype": "satyr" "alignment": "Chaotic Neutral" "ac": !!int "16" "ac_class": "natural armor" "hp": !!int "5" "hit_dice": "1d8 + 1" "modifier": !!int "3" "stats": - !!int "13" - !!int "16" - !!int "13" - !!int "12" - !!int "10" - !!int "16" "speed": "40 ft." "skillsaves": - "name": "[Acrobatics](/Compendium/rules/skills.md#Acrobatics)" "desc": "+5" - "name": "[Performance](/Compendium/rules/skills.md#Performance)" "desc": "+6" - "name": "[Stealth](/Compendium/rules/skills.md#Stealth)" "desc": "+5" "senses": "passive Perception 10" "languages": "Common, Sylvan" "cr": "2" "traits": - "desc": "If the celebrant moves at least 15 feet straight toward a target and\ \ then hits it with its ram attack on the same turn, the target takes an extra\ \ 5 (2d4) slashing damage. If the target is a creature, it must succeed on a\ \ DC 12 Strength saving throw or be knocked prone." "name": "Charge" - "desc": "The satyr has Advantage on saving throws against spells and other magical\ \ effects." "name": "Magic Resistance" - "desc": "The rollicker's weapon attacks are magical." "name": "Magic Weapons" - "desc": "Whenever the celebrant makes a long or high jump, it can cover an additional\ \ 1d8 feet, even when making a standing jump. This extra distance costs movement\ \ as normal." "name": "Mirthful Leaps" - "desc": "Magic can’t put the satyr to sleep." "name": "Sleepless Reveler" - "desc": "In addition to being a creature, the satyr is a 1st-level divine transmutation\ \ spell with no target." "name": "Spell Nature" - "desc": "The satyr glows with the soft light of the night sky, shedding dim light\ \ in a 15-foot radius." "name": "Starlight Form" - "desc": "While the satyr is in any of Theros's three realms, it can magically\ \ convey what it senses to Xenagos." "name": "Telepathic Bond" "actions": - "desc": "The satyr makes two ram attacks or two stick attacks." "name": "Multiattack" - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4\ \ + 1) bludgeoning damage." "name": "Ram" - "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4\ \ + 1) bludgeoning damage, or 4 (1d6 + 1) bludgeoning damage if used with two\ \ hands to make a melee attack." "name": "Stick" "source": - "TBVIII"