Oakheart Dryad Source: Theros Bestiary, Vol. XII "name": "Oakheart Dryad" "size": "Medium" "type": "3rd-level transmutation fey" "alignment": "Neutral" "ac": !!int "11" "hp": !!int "16" "hit_dice": "4d8 + 0" "modifier": !!int "1" "stats": - !!int "10" - !!int "12" - !!int "10" - !!int "14" - !!int "15" - !!int "18" "speed": "30 ft." "skillsaves": - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+4" - "name": "[Stealth](/Compendium/rules/skills.md#Stealth)" "desc": "+5" - "name": "[Persuasion](/Compendium/rules/skills.md#Persuasion)" "desc": "+6" "damage_resistances": "radiant" "damage_immunities": "poison" "condition_immunities": "[charmed](/Compendium/rules/conditions.md#Charmed), [frightened](/Compendium/rules/conditions.md#Frightened),\ \ [poisoned](/Compendium/rules/conditions.md#Poisoned)" "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 60 ft., passive Perception\ \ 10" "languages": "Common, Sylvan" "cr": "1" "traits": - "desc": "The dryad doesn't require food, drink, or sleep." "name": "Immortal Nature" - "desc": "The dryad's innate spellcasting ability is Charisma (spell save DC 14).\ \ The dryad can innately cast the following spells, requiring no material components:\ \ At will: Druidcraft 3/day each: Entangle, Goodberry 1/day each: awaken (trees\ \ only), Barkskin, Pass Without Trace, shillelagh" "name": "Innate Spellcasting" - "desc": "As long as any creature, object, or structure is within 5 feet of at\ \ least two dryads including this one, all creatures within 30 feet have a +1\ \ bonus to damage rolls and Strength and Dexterity checks and have 4 (1d8) temporary\ \ Hit Points." "name": "Oakhearted" - "desc": "The dryad can communicate with beasts and plants as if they shared a\ \ language." "name": "Speak with Beasts and Plants" - "desc": "In addition to being a creature, the dryad is a 3rd-level divine transmutation\ \ spell with no target. Its weapon attacks are magical, and it glows with the\ \ soft light of the night sky, shedding dim light in a 15-foot radius." "name": "Spell Nature" - "desc": "Once on her turn, the dryad can use 10 ft. of her movement to step magically\ \ into one living tree within her reach and emerge from a second living tree\ \ within 60 ft. of the first tree, appearing in an unoccupied space within 5\ \ ft. of the second tree. Both trees must be large or bigger." "name": "Tree Stride" "actions": - "desc": "Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10\ \ + 4) force damage." "name": "Sylvan Touch" - "desc": "The dryad targets one humanoid or beast that she can see within 30 feet\ \ of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom\ \ saving throw or be magically charmed. The charmed creature regards the dryad\ \ as a trusted friend to be heeded and protected. Although the target isn't\ \ under the dryad's control, it takes the dryad's requests or actions in the\ \ most favorable way it can. Each time the dryad or its allies do anything harmful\ \ to the target, it can repeat the saving throw, ending the effect on itself\ \ on a success. Otherwise, the effect lasts 24 hours or until the dryad dies,\ \ is on a different plane of existence from the target, or ends the effect as\ \ a bonus action. If a target's saving throw is successful, the target is immune\ \ to the dryad's Fey Charm for the next 24 hours. The dryad can have no more\ \ than one humanoid and up to three beasts charmed at a time." "name": "Fey Charm" "source": - "TBVXII"