Riptide Chimera Source: Theros Bestiary, Vol. XXIII “I want one.” - Kiora "name": "Riptide Chimera" "size": "Large" "type": "3rd-level transmutation monstrosity" "alignment": "Unaligned" "ac": !!int "11" "ac_class": "natural armor" "hp": !!int "32" "hit_dice": "4d10 + 12" "modifier": !!int "3" "stats": - !!int "19" - !!int "16" - !!int "16" - !!int "1" - !!int "10" - !!int "4" "speed": "10 ft., fly 60 ft., swim 40 ft." "skillsaves": - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+2" "damage_immunities": "poison" "condition_immunities": "[paralyzed](/Compendium/rules/conditions.md#Paralyzed), [poisoned](/Compendium/rules/conditions.md#Poisoned)" "senses": "passive Perception 10" "languages": "" "cr": "5" "traits": - "desc": "The chimera can breathe air and water." "name": "Amphibious" - "desc": "The chimera is incapacitated while in the area of an Antimagic Field.\ \ If targeted by Dispel Magic, the chimera must succeed on a Constitution saving\ \ throw against the caster's spell save DC or fall unconscious for 1 minute." "name": "Antimagic Susceptibility" - "desc": "The chimera has Advantage on melee attack rolls against any creature\ \ that doesn't have all its Hit Points." "name": "Blood Frenzy" - "desc": "The chimera's weapon attacks are magical." "name": "Magic Weapons" - "desc": "At the start of each of its turns, the chimera deals 5 (1d10) poison\ \ damage to any creature within 5 ft. of it." "name": "Minor Stings" - "desc": "The chimera can’t be surprised, and it has Advantage on saving throws\ \ against being knocked unconscious." "name": "Multiheaded" - "desc": "In addition to being a creature, the chimera is a 3rd-level divine transmutation\ \ spell with no target." "name": "Spell Nature" - "desc": "The chimera glows with the soft light of the night sky, shedding dim\ \ light in a 15-foot radius." "name": "Starlight Form" "actions": - "desc": "The chimera makes five attacks: two with its bite, one with its claw,\ \ and one with its tentacles." "name": "Multiattack" - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8\ \ + 4) piercing damage." "name": "Bite" - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (1d6\ \ + 4) bludgeoning damage, and the target is grappled (escape DC 11). The chimera\ \ has two claws, each of which can grapple only one target." "name": "Claw" - "desc": "Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 5 (1d10)\ \ poison damage and the creature must make a DC 16 Constitution saving throw.\ \ On a failed save, it is paralyzed until the start of its next turn. On a successful\ \ save, it isn't paralyzed but its movement is halved until the start of its\ \ next turn." "name": "Tentacles" "source": - "TBVXXIII"