Satyr Firedancer Source: Theros Bestiary TBVIII His heart, the coal; his eye, the spark; his hand, the whirling flame. "name": "Satyr Firedancer (TBVIII)" "size": "Medium" "type": "2nd-level transmutation fey" "subtype": "satyr" "alignment": "Chaotic Evil" "ac": !!int "14" "ac_class": "natural armor" "hp": !!int "4" "hit_dice": "1d8 + 0" "modifier": !!int "1" "stats": - !!int "10" - !!int "12" - !!int "10" - !!int "10" - !!int "10" - !!int "14" "speed": "35 ft." "skillsaves": - "name": "[Acrobatics](../../../Compendium/rules/skills#acrobatics)" "desc": "+3" - "name": "[Performance](../../../Compendium/rules/skills#performance)" "desc": "+5" - "name": "[Persuasion](../../../Compendium/rules/skills#persuasion)" "desc": "+4" "damage_resistances": "fire" "senses": "passive Perception 10" "languages": "Common, Sylvan, Any one language" "cr": "11" "traits": - "desc": "The entertainer's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: [Dancing Lights](../../../Compendium/spells/dancing-lights-xphb), [Vicious Mockery](../../../Compendium/spells/vicious-mockery-xphb) 2/day: [Charm Person](../../../Compendium/spells/charm-person-xphb), [Detect Magic](../../../Compendium/spells/detect-magic-xphb), [Healing Word](../../../Compendium/spells/healing-word-xphb), [Thunderwave](../../../Compendium/spells/thunderwave-xphb)" "name": "Innate Spellcasting" - "desc": "The entertainer has [Advantage](../../../Compendium/rules/variant-rules/advantage-xphb) on saving throws against spells and other magical effects." "name": "Magic Resistance" - "desc": "The firedancer's weapon attacks are magical." "name": "Magic Weapons" - "desc": "Whenever the entertainer makes a long or high jump, it can cover an additional 1d8 feet, even when making a standing jump. This extra distance costs movement as normal." "name": "Mirthful Leaps" - "desc": "In addition to being a creature, the satyr is a 2nd-level divine transmutation spell with no target." "name": "Spell Nature" - "desc": "The satyr glows with the soft light of the night sky, shedding dim light in a 15-foot radius." "name": "Starlight Form" - "desc": "While the satyr is in any of Theros's three realms, it can magically convey what it senses to Xenagos." "name": "Telepathic Bond" - "desc": "The satyr swings an iron chain in circles with a torch on the end. The chain is 10 feet long and makes one full oscillation per round. The satyr can use an action on its turn to alternate the range to between 5 or 10 feet. The torch deals 18 (4d8) fire damage to every object that it comes within 5 feet of. If the chain itself strikes any target, it restrains that target (escape DC 20), and the satyr drops the chain. If the [restrained](../../../Compendium/rules/conditions#restrained) target is flammable, it ignites. If the satyr drops the chain while swinging it, the torch moves in a straight line for 20 feet and drops." "name": "Whirling Flame" "actions": - "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage. It can't ram while it's swinging its chain." "name": "Ram" "source": - "TBVIII" "image": "Compendium/bestiary/miscellaneous/token/satyr-firedancer-tbviii.webp"