Squelching Leeches Source: Theros Bestiary TBVXVII Leeches are sacred to followers of Pharika for drawing poison from a wound, but feared by everyone else for drawing blood from the flesh. "name": "Squelching Leeches (TBVXVII)" "size": "Medium" "type": "swarm of tiny beasts" "alignment": "Unaligned" "ac": !!int "10" "hp": !!int "15" "hit_dice": "5d8 + -5" "modifier": !!int "0" "stats": - !!int "10" - !!int "10" - !!int "8" - !!int "1" - !!int "9" - !!int "3" "speed": "5 ft., climb 5 ft., swim 20 ft." "skillsaves": - "name": "[Stealth](../../../Compendium/rules/skills#stealth)" "desc": "+2" "damage_resistances": "bludgeoning, piercing, slashing" "condition_immunities": "[blinded](../../../Compendium/rules/conditions#blinded), [charmed](../../../Compendium/rules/conditions#charmed), [frightened](../../../Compendium/rules/conditions#frightened), [grappled](../../../Compendium/rules/conditions#grappled), [paralyzed](../../../Compendium/rules/conditions#paralyzed), [petrified](../../../Compendium/rules/conditions#petrified), [prone](../../../Compendium/rules/conditions#prone), [restrained](../../../Compendium/rules/conditions#restrained), [stunned](../../../Compendium/rules/conditions#stunned)" "senses": "[Blindsight](../../../Compendium/rules/senses#blindsight) 30 ft. (blind beyond this radius), passive Perception 10" "languages": "" "cr": "0" "traits": - "desc": "The leeches can breathe air and water." "name": "Amphibious" - "desc": "For every handful of salt thrown on the swarm, it takes 3 (1d6) acid damage." "name": "Salt Susceptibility" - "desc": "The swarm has [Advantage](../../../Compendium/rules/variant-rules/advantage-xphb) on Dexterity (Stealth) checks made to hide in swampy terrain." "name": "Swamp Camouflage" - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can't regain [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb) or gain temporary [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb)." "name": "Swarm" "actions": - "desc": "Melee Weapon Attack: +2 to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb) or fewer, and the swarm attaches to the target. While attached, the swarm doesn't attack. Instead, at the start of each of the swarm's turns, the target loses 10 (4d4) [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb) due to blood loss, or 5 (2d4) if the swarm has half its [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb) or fewer. The swarm can detach itself by spending 5 feet of its movement. It does so after it drains 20 [Hit Points](../../../Compendium/rules/variant-rules/hit-points-xphb) of blood from the target or the target dies." "name": "Bites" "source": - "TBVXVII" "image": "Compendium/bestiary/miscellaneous/token/squelching-leeches-tbvxvii.webp"