Squelching Leeches Source: Theros Bestiary, Vol. XVII Leeches are sacred to followers of Pharika for drawing poison from a wound, but feared by everyone else for drawing blood from the flesh. "name": "Squelching Leeches" "size": "Medium" "type": "swarm of tiny beasts" "alignment": "Unaligned" "ac": !!int "10" "hp": !!int "15" "hit_dice": "5d8 + -5" "modifier": !!int "0" "stats": - !!int "10" - !!int "10" - !!int "8" - !!int "1" - !!int "9" - !!int "3" "speed": "5 ft., climb 5 ft., swim 20 ft." "skillsaves": - "name": "[Stealth](/Compendium/rules/skills.md#Stealth)" "desc": "+2" "damage_resistances": "bludgeoning, piercing, slashing" "condition_immunities": "[blinded](/Compendium/rules/conditions.md#Blinded), [charmed](/Compendium/rules/conditions.md#Charmed),\ \ [frightened](/Compendium/rules/conditions.md#Frightened), [grappled](/Compendium/rules/conditions.md#Grappled),\ \ [paralyzed](/Compendium/rules/conditions.md#Paralyzed), [petrified](/Compendium/rules/conditions.md#Petrified),\ \ [prone](/Compendium/rules/conditions.md#Prone), [restrained](/Compendium/rules/conditions.md#Restrained),\ \ [stunned](/Compendium/rules/conditions.md#Stunned)" "senses": "[blindsight](/Compendium/rules/senses.md#Blindsight) 30 ft. (blind beyond\ \ this radius), passive Perception 10" "languages": "" "cr": "0" "traits": - "desc": "The leeches can breathe air and water." "name": "Amphibious" - "desc": "For every handful of salt thrown on the swarm, it takes 3 (1d6) acid\ \ damage." "name": "Salt Susceptibility" - "desc": "The swarm has Advantage on Dexterity (Stealth) checks made to hide in\ \ swampy terrain." "name": "Swamp Camouflage" - "desc": "The swarm can occupy another creature's space and vice versa, and the\ \ swarm can move through any opening large enough for a Tiny leech. The swarm\ \ can't regain Hit Points or gain temporary Hit Points." "name": "Swarm" "actions": - "desc": "Melee Weapon Attack: +2 to hit, reach 0 ft., one creature in the swarm's\ \ space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm\ \ has half of its Hit Points or fewer, and the swarm attaches to the target.\ \ While attached, the swarm doesn't attack. Instead, at the start of each of\ \ the swarm's turns, the target loses 10 (4d4) Hit Points due to blood loss,\ \ or 5 (2d4) if the swarm has half its Hit Points or fewer. The swarm can detach\ \ itself by spending 5 feet of its movement. It does so after it drains 20 Hit\ \ Points of blood from the target or the target dies." "name": "Bites" "source": - "TBVXVII"