Thassa’s Devourer Source: Theros Bestiary, Vol. XXIII When mortals claim there are places Thassa cannot reach, the sea god laughs. "name": "Thassa's Devourer" "size": "Large" "type": "5th-level transmutation elemental" "alignment": "Chaotic Evil" "ac": !!int "14" "hp": !!int "132" "hit_dice": "12d10 + 72" "modifier": !!int "2" "stats": - !!int "15" - !!int "14" - !!int "22" - !!int "5" - !!int "10" - !!int "12" "speed": "60 ft., climb 60 ft., swim 90 ft." "damage_resistances": "acid, bludgeoning, piercing, and slashing from nonmagical attacks" "damage_immunities": "poison" "condition_immunities": "[exhaustion](/Compendium/rules/conditions.md#Exhaustion),\ \ [grappled](/Compendium/rules/conditions.md#Grappled), [paralyzed](/Compendium/rules/conditions.md#Paralyzed),\ \ [petrified](/Compendium/rules/conditions.md#Petrified), [poisoned](/Compendium/rules/conditions.md#Poisoned),\ \ [prone](/Compendium/rules/conditions.md#Prone), [restrained](/Compendium/rules/conditions.md#Restrained),\ \ [unconscious](/Compendium/rules/conditions.md#Unconscious)" "senses": "[blindsight](/Compendium/rules/senses.md#Blindsight) 60 ft. (can't see\ \ beyond this radius), passive Perception 10" "languages": "Primordial" "cr": "4" "traits": - "desc": "If the elemental takes cold damage, it partially freezes; its speed is\ \ reduced by 20 ft. until the end of its next turn." "name": "Freeze" - "desc": "The devourer's weapon attacks are magical." "name": "Magic Weapons" - "desc": "In addition to being a creature, the elemental is a 5th-level divine\ \ transmutation spell with no target." "name": "Spell Nature" - "desc": "The elemental glows with the soft light of the night sky, shedding dim\ \ light in a 15-foot radius." "name": "Starlight Form" - "desc": "While the elemental is in any of Theros's three realms, it can magically\ \ convey what it senses to Thassa." "name": "Telepathic Bond" - "desc": "The elemental can enter a hostile creature's space and stop there. It\ \ can move through a space as narrow as 1 inch wide without squeezing." "name": "Water Form" "actions": - "desc": "The elemental makes two slam attacks." "name": "Multiattack" - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8\ \ + 2) bludgeoning damage." "name": "Slam" - "desc": "Each creature in the elemental's space must make a DC 12 Strength saving\ \ throw. On a failure, a target takes 11 (2d8 + 2) bludgeoning damage. If it\ \ is Large or smaller, it is also grappled (escape DC 12). Until this grapple\ \ ends, the target is restrained and unable to breathe unless it can breathe\ \ water. If the saving throw is successful, the target is pushed out of the\ \ elemental's space. The elemental can grapple one Large creature or up to two\ \ Medium or smaller creatures at one time. At the start of each of the elemental's\ \ turns, each target grappled by it takes 11 (2d8 + 2) bludgeoning damage. A\ \ creature within 5 feet of the elemental can pull a creature or object out\ \ of it by taking an action to make a DC 12 Strength check and succeeding." "name": "Whelm (Recharge 4-6)" "source": - "TBVXXIII"