War Priest of Heliod Source: Theros Bestiary, Vol. XVI "name": "War Priest of Heliod" "size": "Medium" "type": "human" "alignment": "Any alignment" "ac": !!int "18" "ac_class": "plate" "hp": !!int "108" "hit_dice": "18d8 + 36" "modifier": !!int "0" "stats": - !!int "16" - !!int "10" - !!int "14" - !!int "11" - !!int "17" - !!int "13" "speed": "30 ft." "saves": - "constitution": !!int "6" - "wisdom": !!int "7" "skillsaves": - "name": "[Intimidation](/Compendium/rules/skills.md#Intimidation)" "desc": "+5" - "name": "[Religion](/Compendium/rules/skills.md#Religion)" "desc": "+4" "senses": "passive Perception 10" "languages": "Common, Any one language" "cr": "10" "traits": - "desc": "The priest's weapon attacks are magical." "name": "Magic Weapons" - "desc": "The priest is a 9th-level spellcaster. The priest's spellcasting ability\ \ is Wisdom (spell save DC 15, +7 to hit with spell attacks). The priest has\ \ the following cleric spells prepared: Cantrip (at will): Light, Mending, Sacred\ \ Flame, Spare The Dying 1st level (4 slots): Divine Favor, Guiding Bolt, Healing\ \ Word, Shield Of Faith 2nd level (3 slots): Lesser Restoration, Magic Weapon,\ \ Prayer Of Healing, Silence, Spiritual Weapon 3rd level (3 slots): Beacon Of\ \ Hope, _crusader's mantle_, Dispel Magic, Revivify, Spirit Guardians, Water\ \ Walk 4th level (3 slots): Banishment, Freedom Of Movement, Guardian Of Faith,\ \ Stoneskin 5th level (1 slots): Flame Strike, Mass Cure Wounds, Hold Monster" "name": "Spellcasting" - "desc": "The priest glows with the soft light of the night sky, shedding dim light\ \ in a 15-foot radius." "name": "Starlight Form" - "desc": "While the priest is in any of Theros's three realms, it can magically\ \ convey what it senses to Heliod." "name": "Telepathic Bond" "actions": - "desc": "The priest makes three weapon attacks. It can replace one weapon attack\ \ with Sacred Flame." "name": "Multiattack" - "desc": "_Melee or Ranged Weapon Attack_: +5 to hit, reach 5 ft., one target.\ \ _Hit_: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used\ \ with two hands to make a melee attack." "name": "Spear" - "desc": "_Melee Weapon Attack_: +5 to hit, reach 5 ft., one creature. _Hit_: 5\ \ (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature,\ \ it must succeed on a DC 13 Strength saving throw or be knocked prone." "name": "Shield Bash" "reactions": - "desc": "The priest grants a +10 bonus to an attack roll made by itself or another\ \ creature within 30 feet of it. The priest can make this choice after the roll\ \ is made but before it hits or misses." "name": "Guided Strike (Recharges after a Short or Long Rest)" "source": - "TBVXVI"