Nessian Game Warden Source: Theros Bestiary, Vol. I "name": "Nessian Game Warden" "size": "Huge" "type": "monstrosity" "subtype": "chimera" "alignment": "Lawful Good" "ac": !!int "12" "ac_class": "natural armor" "hp": !!int "165" "hit_dice": "15d12 + 75" "modifier": !!int "2" "stats": - !!int "19" - !!int "14" - !!int "20" - !!int "7" - !!int "12" - !!int "7" "speed": "40 ft., climb 40 ft." "skillsaves": - "name": "[Athletics](/Compendium/rules/skills.md#Athletics)" "desc": "+9" - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+4" - "name": "[Animal Handling](/Compendium/rules/skills.md#Animal%20Handling)" "desc": "+3" - "name": "[Nature](/Compendium/rules/skills.md#Nature)" "desc": "+0" - "name": "[Acrobatics](/Compendium/rules/skills.md#Acrobatics)" "desc": "+4" "senses": "passive Perception 10" "languages": "" "cr": "6" "traits": - "desc": "As an action on its turn, the warden chooses a type of beast represented\ \ by one of its heads. It summons that type of beast within 250 feet of itself\ \ in a clear space." "name": "Call of the Wild" - "desc": "The warden can’t be surprised, and it has Advantage on saving throws\ \ against being knocked unconscious." "name": "Multiheaded" "actions": - "desc": "The warden makes two fist attacks." "name": "Multiattack" - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10\ \ + 4) bludgeoning damage." "name": "Fist" - "desc": "Ranged Weapon Attack: +5 to hit, range 50/100 ft., one target. Hit: 26\ \ (7d6 + 2) bludgeoning damage." "name": "Rock" "source": - "TBVI"