Siren of the Fanged Coast Source: Theros Bestiary, Vol. VI "name": "Siren of the Fanged Coast" "size": "Medium" "type": "monstrosity" "alignment": "Chaotic Evil" "ac": !!int "11" "hp": !!int "35" "hit_dice": "7d8 + 7" "modifier": !!int "1" "stats": - !!int "12" - !!int "13" - !!int "12" - !!int "7" - !!int "10" - !!int "13" "speed": "20 ft., fly 40 ft." "condition_immunities": "[charmed](/Compendium/rules/conditions.md#Charmed)" "senses": "passive Perception 10" "languages": "Common" "cr": "2" "actions": - "desc": "The siren makes two attacks: one with its claws and one with its club." "name": "Multiattack" - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4\ \ + 1) slashing damage." "name": "Claws" - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4\ \ + 1) bludgeoning damage." "name": "Club" - "desc": "The siren sings a magical melody. Every humanoid and giant within 300\ \ ft. of the siren that can hear the song must succeed on a DC 11 Wisdom saving\ \ throw or be charmed until the song ends. The siren must take a bonus action\ \ on its subsequent turns to continue singing. It can stop singing at any time.\ \ The song ends if the siren is incapacitated. While charmed by the siren, a\ \ target is incapacitated and ignores the songs of other sirens. If the charmed\ \ target is more than 5 ft. away from the siren, the must move on its turn toward\ \ the siren by the most direct route. It doesn't avoid opportunity attacks,\ \ but before moving into damaging terrain, such as lava or a pit, and whenever\ \ it takes damage from a source other than the siren, a target can repeat the\ \ saving throw. A creature can also repeat the saving throw at the end of each\ \ of its turns. If a creature's saving throw is successful, the effect ends\ \ on it. A target that successfully saves is immune to this siren's song for\ \ the next 24 hours." "name": "Luring Song" "reactions": - "desc": "Immediately after initiative rolls in which the siren participates, it\ \ demands tribute from a creature it can see. That creature may bow, genuflect,\ \ salute, or perform a similar gesture as a bonus action. If tribute is paid:\ \ Until the end of combat, the siren gains a +3 bonus to damage rolls and Strength\ \ and Dexterity checks, and 17 (3d8) temporary Hit Points. If tribute isn't\ \ paid: The creature must succeed on a DC 11 Wisdom saving throw or be charmed\ \ by the siren for 1 round." "name": "Demand Tribute" "source": - "TBVVI"