Wildfire Cerberus Source: Theros Bestiary, Vol. IV "name": "Wildfire Cerberus" "size": "Small" "type": "monstrosity" "alignment": "Unaligned" "ac": !!int "15" "ac_class": "natural armor" "hp": !!int "18" "hit_dice": "3d6 + 9" "modifier": !!int "2" "stats": - !!int "18" - !!int "14" - !!int "16" - !!int "3" - !!int "13" - !!int "6" "speed": "40 ft." "skillsaves": - "name": "[Perception](/Compendium/rules/skills.md#Perception)" "desc": "+5" - "name": "[Stealth](/Compendium/rules/skills.md#Stealth)" "desc": "+4" "damage_immunities": "fire" "senses": "passive Perception 10" "languages": "" "cr": "4" "traits": - "desc": "As a bonus action, the cerberus can move up to its speed toward a hostile\ \ creature that it can see." "name": "Aggressive" - "desc": "The cerberus can’t be surprised, and it has Advantage on saving throws\ \ against being knocked unconscious." "name": "Multiheaded" - "desc": "The cerberus has Advantage on an attack roll against a creature if at\ \ least one of the cerberus’s allies is within 5 feet of the creature and the\ \ ally isn’t incapacitated." "name": "Pack Tactics" - "desc": "When the cerberus would be reduced to 12 or fewer Hit Points, it first\ \ gains 6 temporary Hit Points. If it survives, each of its three heads exhales\ \ fire in a 15-foot cone. Each creature in those areas must make a DC 13 Dexterity\ \ saving throw, taking 24 (7d6) fire damage on a failed save, or half as much\ \ damage on a successful one. Any flammable objects in the areas ignite." "name": "Wildfire (Mythic Trait; Recharges after a Short or Long Rest)" "actions": - "desc": "The cerberus makes three bite attacks." "name": "Multiattack" - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6\ \ + 4) piercing damage plus 2 (1d4) fire damage." "name": "Bite" "source": - "TBVIV"