Animated Tree Source: Explorer’s Guide to Wildemount p. 130, Mythic Odysseys of Theros "name": "Animated Tree (EGW)" "size": "Huge" "type": "plant" "alignment": "Unaligned" "ac": !!int "16" "ac_class": "natural armor" "hp": !!int "138" "hit_dice": "12d12 + 60" "modifier": !!int "-1" "stats": - !!int "23" - !!int "8" - !!int "21" - !!int "12" - !!int "16" - !!int "12" "speed": "30 ft." "damage_vulnerabilities": "fire" "damage_resistances": "bludgeoning, piercing, necrotic, radiant" "senses": "passive Perception 13" "languages": "understands Common, Druidic, Elvish, and Sylvan but cannot speak" "cr": "9" "traits": - "desc": "While the tree remains motionless, it is indistinguishable from a normal\ \ tree." "name": "False Appearance" - "desc": "The tree deals double damage to objects and structures." "name": "Siege Monster" "actions": - "desc": "The tree makes two slam attacks." "name": "Multiattack" - "desc": "*Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:*\ \ 16 (3d6 + 6) bludgeoning damage." "name": "Slam" - "desc": "*Ranged Weapon Attack:* +10 to hit, range 60/180 ft., one target. *Hit:*\ \ 28 (4d10 + 6) bludgeoning damage." "name": "Rock" - "desc": "The tree magically animates one or two trees it can see within 60 feet\ \ of it. These trees have the same statistics as a tree, except they have Intelligence\ \ and Charisma scores of 1, they can't speak, and they have only the Slam action\ \ option. An animated tree acts as an ally of the tree. The tree remains animate\ \ for 1 day or until it dies; until the tree dies or is more than 120 feet from\ \ the tree; or until the tree takes a bonus action to turn it back into an inanimate\ \ tree. The tree then takes root if possible." "name": "Animate Trees (1/Day)" "source": - "EGW" - "MOT" "image": "Compendium/bestiary/plant/token/animated-tree-egw.webp"