Champion of Stray Souls Source: Theros Bestiary, Vol. V "name": "Champion of Stray Souls" "size": "Medium" "type": "undead" "alignment": "Any alignment" "ac": !!int "13" "ac_class": "armor scraps" "hp": !!int "48" "hit_dice": "8d8 + 16" "modifier": !!int "2" "stats": - !!int "17" - !!int "15" - !!int "15" - !!int "6" - !!int "8" - !!int "5" "speed": "30 ft." "damage_vulnerabilities": "bludgeoning" "damage_immunities": "poison" "condition_immunities": "[exhaustion](/Compendium/rules/conditions.md#Exhaustion),\ \ [poisoned](/Compendium/rules/conditions.md#Poisoned)" "senses": "[darkvision](/Compendium/rules/senses.md#Darkvision) 60 ft., passive Perception\ \ 10" "languages": "Understands the languages it knew in life, but can only speak certain\ \ phrases (see \"Limited Vocabulary\" below)" "cr": "1" "traits": - "desc": "The skeleton is unable to speak except for the phrases \\\"transfer soul\\\ \" and \\\"yes or no\\\" and must use gestures extensively." "name": "Limited Vocabulary" - "desc": "A dead champion of stray souls comes back to life with all its Hit Points\ \ in 1d10 days unless it dies holding a gold coin." "name": "Cursed Rejuvenation" "actions": - "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8\ \ + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands\ \ to make a melee attack." "name": "Longsword" - "desc": "_Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_\ \ 7 (1d8 + 3) piercing damage." "name": "Longbow" - "desc": "The skeleton touches a willing living target and a dead target that has\ \ no soul but has all the other parts needed for resurrection. In the event\ \ the living target then changes its mind before the transference can take place,\ \ it may succeed on a DC 12 Dexterity saving throw in order to escape the skeleton's\ \ touch. The living target becomes a dead and soulless corpse, but its soul\ \ remains living. The soul enters the dead target, which returns to life with\ \ Hit Points equal to amount the source target had. Once a soul is transferred\ \ to a new body, the owner of that soul controls the body. The elements retained\ \ by the soul from its old body include the Intelligence, Wisdom, and Charisma\ \ scores; alignment; and the benefit of class features. The new body does not\ \ retain any of these elements that its former soul had. If, prior to the transference,\ \ the new body had any wounds, conditions, or any type of decay, these persist.\ \ Depending on the nature of decay, the new body might have additional conditions\ \ at the DM's discretion, such as a fungal or parasitic disease." "name": "Transfer Soul (3/day)" "source": - "TBVV"