Forlorn Pseudamma Source: Theros Bestiary, Vol. XXII "name": "Forlorn Pseudamma" "size": "Medium" "type": "undead" "subtype": "returned, human" "alignment": "Any alignment" "ac": !!int "10" "hp": !!int "4" "hit_dice": "1d8 + 0" "modifier": !!int "0" "stats": - !!int "14" - !!int "11" - !!int "11" - !!int "11" - !!int "11" - !!int "11" "speed": "30 ft." "damage_resistances": "necrotic" "damage_immunities": "poison" "condition_immunities": "[poisoned](/Compendium/rules/conditions.md#Poisoned)" "senses": "passive Perception 10" "languages": "The languages it knew in life" "cr": "0" "traits": - "desc": "The Returned doesn't need food or sleep. It thinks and speaks and even\ \ feels emotions based on its new experiences, but given its circumstances,\ \ those emotions tend to be muted." "name": "Returned Nature" - "desc": "The Returned has Advantage on saving throws against any effect that turns\ \ undead." "name": "Turn Resistance" - "desc": "The Returned is immune to any effect that would sense its emotions or\ \ read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions\ \ or sincerity are made with Disadvantage." "name": "Unreadable Face" - "desc": "The pseudamma died while carrying out an act of vengeance on her cheating\ \ husband: killing the children they had together. In her undeath, she carries\ \ out this action at most once per day. She targets a pair of human children\ \ who fail on a DC 15 Wisdom (Persuasion) saving throw. She leads them into\ \ the Tartyx River, where they drown. Exposure to the Tartyx's waters causes\ \ the children to become **Returned children**. Out of pity for the children,\ \ she gifts each with a Returned mask." "name": "Mode of Operation" "actions": - "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60\ \ ft., one target. _Hit:_ 4 (1d4 + 2) piercing damage in melee, or 4 (1d4 +\ \ 2) piercing damage at range." "name": "Knife" - "desc": "The pseudamma sings a magical melody. Every human under the age of 18\ \ within 300 feet of the pseudamma that can hear the song must succeed on a\ \ DC 12 Wisdom saving throw or be charmed until the song ends. The pseudamma\ \ must take a bonus action on its subsequent turns to continue singing. It can\ \ stop singing at any time. The song ends if the pseudamma is incapacitated.\ \ While charmed by the pseudamma, a target is incapacitated and ignores all\ \ other sounds. If the charmed target is more than 5 ft. away from the pseudamma,\ \ the target must move on its turn toward the pseudamma by the most direct route.\ \ It doesn't avoid opportunity attacks, but before moving into damaging terrain,\ \ such as lava or a pit, and whenever it takes damage from a source other than\ \ the pseudamma, a target can repeat the saving throw. A creature can also repeat\ \ the saving throw at the end of each of its turns. If a creature's saving throw\ \ is successful, the effect ends on it. A target that successfully saves is\ \ immune to this pseudamma's song for the next 24 hours." "name": "Luring Song" - "desc": "The pseudamma holds the hand of a target within reach that it has charmed.\ \ Until the pseudamma lets go of the hand, that target remains charmed and moves\ \ with her." "name": "Hold Hands" "source": - "TBVXXII"