Gray Merchant of Asphodel (Gary) Source: Theros Bestiary, Vol. XXII "name": "Gray Merchant of Asphodel (Gary)" "size": "Medium" "type": "undead" "subtype": "returned, human" "alignment": "Neutral Evil" "ac": !!int "10" "ac_class": "14 while carrying gold sacks" "hp": !!int "72" "hit_dice": "9d8 + 36" "modifier": !!int "0" "stats": - !!int "15" - !!int "11" - !!int "18" - !!int "11" - !!int "11" - !!int "11" "speed": "30 ft." "skillsaves": - "name": "[Insight](/Compendium/rules/skills.md#Insight)" "desc": "+2" - "name": "[Persuasion](/Compendium/rules/skills.md#Persuasion)" "desc": "+2" "damage_resistances": "necrotic" "damage_immunities": "poison" "condition_immunities": "[poisoned](/Compendium/rules/conditions.md#Poisoned)" "senses": "passive Perception 10" "languages": "Common, Any two languages" "cr": "1" "traits": - "desc": "When returning to Asphodel from a market, the merchant carries its gold\ \ in .5-lb sacks that can hold up to 30 lb. of gold (1,500 gp). (The merchant\ \ can carry up to 75 lb., 150 with encumbrance, and 225 lb. with heavy encumbrance.\ \ Each level of encumbrance reduces the merchant's speed by 10 feet, and heavy\ \ encumbrance causes the merchant to have Disadvantage on ability checks, attack\ \ rolls, and saving throws that use Strength, Dexterity, or Constitution.)" "name": "Encumbered Flight" - "desc": "The human guild merchant's innate spellcasting ability is Charisma (spell\ \ save DC 10, +2 to hit with spell attacks). It can innately cast the following\ \ spells, requiring no material components: At will: Thaumaturgy 3/day: Calm\ \ Emotions, Enthrall, Suggestion 2/day: Compulsion 1/day: Dominate Person, Mass\ \ Suggestion" "name": "Innate Spellcasting" - "desc": "The merchant needs water and air but not food or sleep. It thinks and\ \ speaks and even feels emotions based on its new experiences, but given its\ \ circumstances, those emotions tend to be muted." "name": "Returned Nature" - "desc": "Wherever the merchant walks, one of the sacks it carries steadily spills\ \ one gold coin at a time until it is empty, then falls to the ground." "name": "Trail of Gold" - "desc": "The merchant has Advantage on saving throws against any effect that turns\ \ undead." "name": "Turn Resistance" - "desc": "The merchant is immune to any effect that would sense its emotions or\ \ read its thoughts. Wisdom (Insight) checks to ascertain the merchant's intentions\ \ or sincerity are made with Disadvantage." "name": "Unreadable Face" "actions": - "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60\ \ ft., one target. _Hit:_ 4 (1d4 + 2) piercing damage in melee, or 4 (1d4 +\ \ 2) piercing damage at range." "name": "Dagger" "source": - "TBVXXII"