Returned Reveler Source: Theros Bestiary, Vol. XXII "name": "Returned Reveler" "size": "Medium" "type": "undead" "subtype": "returned, satyr" "alignment": "Chaotic Neutral" "ac": !!int "13" "hp": !!int "21" "hit_dice": "3d8 + 9" "modifier": !!int "1" "stats": - !!int "13" - !!int "13" - !!int "16" - !!int "11" - !!int "10" - !!int "11" "speed": "40 ft." "skillsaves": - "name": "[Acrobatics](/Compendium/rules/skills.md#Acrobatics)" "desc": "+3" - "name": "[Performance](/Compendium/rules/skills.md#Performance)" "desc": "+7" - "name": "[Stealth](/Compendium/rules/skills.md#Stealth)" "desc": "+3" "damage_resistances": "necrotic" "damage_immunities": "poison" "condition_immunities": "[poisoned](/Compendium/rules/conditions.md#Poisoned)" "senses": "passive Perception 10" "languages": "Common, Sylvan" "cr": "2" "traits": - "desc": "While the satyr bears a lit torch, its ram attacks deal an extra 4 (1d8)\ \ fire damage per lit torch." "name": "Careless Ramming" - "desc": "If the celebrant moves at least 15 feet straight toward a target and\ \ then hits it with its ram attack on the same turn, the target takes an extra\ \ 5 (2d4) slashing damage. If the target is a creature, it must succeed on a\ \ DC 11 Strength saving throw or be knocked prone." "name": "Charge" - "desc": "As a bonus action, the reveler can ignite itself. Any objects within\ \ 5 feet also ignite, and the reveler drops to 0 Hit Points." "name": "Hedonism" - "desc": "The satyr has Advantage on saving throws against spells and other magical\ \ effects." "name": "Magic Resistance" - "desc": "Whenever the celebrant makes a long or high jump, it can cover an additional\ \ 1d8 feet, even when making a standing jump. This extra distance costs movement\ \ as normal." "name": "Mirthful Leaps" - "desc": "The Returned doesn't need food or sleep. It thinks and speaks and even\ \ feels emotions based on its new experiences, but given its circumstances,\ \ those emotions tend to be muted." "name": "Returned Nature" - "desc": "The celebrant deals double damage to objects and structures." "name": "Siege Monster" - "desc": "Magic can’t put the satyr to sleep." "name": "Sleepless Reveler" - "desc": "The Returned has Advantage on saving throws against any effect that turns\ \ undead." "name": "Turn Resistance" - "desc": "The Returned is immune to any effect that would sense its emotions or\ \ read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions\ \ or sincerity are made with Disadvantage." "name": "Unreadable Face" "actions": - "desc": "The satyr makes two ram attacks or two torch attacks." "name": "Multiattack" - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4\ \ + 1) bludgeoning damage." "name": "Ram" - "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 10\ \ (2d8 + 1) fire damage." "name": "Torch" "source": - "TBVXXII"